Kiruu Posted December 27, 2009 Author Share Posted December 27, 2009 How do i add in map tiles and char sprite sheets? :huh: Link to comment Share on other sites More sharing options...
Kinjiru Posted December 27, 2009 Share Posted December 27, 2009 replace the ones that are there Link to comment Share on other sites More sharing options...
Tdogthedog Posted December 27, 2009 Share Posted December 27, 2009 copy and paste onto the sheet and if there are black parts use the eye dropper on the black part of another tile and pour it onto the piece you just copied over Link to comment Share on other sites More sharing options...
Kiruu Posted December 27, 2009 Author Share Posted December 27, 2009 @Tdogthedog:> copy and paste onto the sheet and if there are black parts use the eye dropper on the black part of another tile and pour it onto the piece you just copied overcopy and paste from the map editor. but what about sprites though lol? Link to comment Share on other sites More sharing options...
Tdogthedog Posted December 27, 2009 Share Posted December 27, 2009 no you open the tile sheet in paint then edit it and resave it and you do the same thing for sprites Link to comment Share on other sites More sharing options...
Kiruu Posted December 27, 2009 Author Share Posted December 27, 2009 @Tdogthedog:> no you open the tile sheet in paint then edit it and resave it and you do the same thing for spriteskk Link to comment Share on other sites More sharing options...
SHADERS Posted December 27, 2009 Share Posted December 27, 2009 @Kiruu:> @Tdogthedog:> > > copy and paste onto the sheet and if there are black parts use the eye dropper on the black part of another tile and pour it onto the piece you just copied over> > copy and paste from the map editor. but what about sprites though lol?you can tell that he came from a rpg maker. ;-d Link to comment Share on other sites More sharing options...
Kiruu Posted December 28, 2009 Author Share Posted December 28, 2009 @SHADERS:> @Kiruu:> > > @Tdogthedog:> > > > > copy and paste onto the sheet and if there are black parts use the eye dropper on the black part of another tile and pour it onto the piece you just copied over> > > > copy and paste from the map editor. but what about sprites though lol?> > you can tell that he came from a rpg maker. ;-dmaybe o_o Link to comment Share on other sites More sharing options...
SHADERS Posted December 28, 2009 Share Posted December 28, 2009 its fine. i was on rpg maker when i came here.eclipse is easier to use than rpg maker Link to comment Share on other sites More sharing options...
Kiruu Posted December 28, 2009 Author Share Posted December 28, 2009 The sprites and tiles is where i hit bumps in this thing everything else iam fine with :sad: Link to comment Share on other sites More sharing options...
SHADERS Posted December 28, 2009 Share Posted December 28, 2009 @Kiruu:> The sprites and tiles is where i hit bumps in this thing everything else iam fine with :sad:if you have any sprites you want converted, just send me a pm. me and kira423 converted a whole lot from rpg vx here: http://www.touchofdeathforums.com/smf/index.php/topic,55506.0.htmlany more questions? Link to comment Share on other sites More sharing options...
kira423 Posted December 28, 2009 Share Posted December 28, 2009 Okay simply take the sprites that you are wanting to use, and make sure it is a .bmp file then paste it into your GFX folder with your client, and rename it Sprites, and it will replace the sprites that came with the engine originally. It is the same with the tiles, make sure it is a .bmp then name it Tiles(# you want to replace) you can only have 10 so choose wisely.edit- you can only have 1 regular sprite sheet… regular meaning named Sprites.bmp Link to comment Share on other sites More sharing options...
Admiral Refuge Posted December 28, 2009 Share Posted December 28, 2009 Actually, the best way to do this without ending up having any runtime errors, is to edit the Sprites.bmp and TilesX.bmp files, and add the sprites in there, so they are in the same format as the rest of the sprites.Just browse the Sprites.bmp file, to see how it's structured; there are some grids/templates for it, as well as RMXP to Eclipse format converters.I'd also recommend looking at shaders' topic, as she has many rmxp sprites already converted into Eclipse format :) Link to comment Share on other sites More sharing options...
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