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Large number of maps possible?


New2Eclipse
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@Kite:

> I run 5k maps on my computer fine.(I plan to change it  to 18k+)
>
> So give it a shot,  if I works on my pc, it will work on yours.
> I used 2.7 though :P

Yeah, good luck running that with over 10 people playing.
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@New2Eclipse:

> i simply don't want to waste my time (possibly months) mapping this game to find it lags, I guess I shall just test it often…..

EE2.7 and ES both have problems with their systems which will cause lag no matter how many maps you have.
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@New2Eclipse:

> So i guess that means i could easily run 500-600 scrolling maps without too much lag

Map processing is only done when players are on the map. Having 500 maps is a _lot_ different from having 500 maps with people playing on them.
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@Kite:

> According to  HM, 10k maps would be about 90mb of ram used.
> Thats scrolling of course.

also I might want to point out that VB6 can only allocate a total of **256mb** for data types. That limits maps to about 25k. Of course it depends really on the number of people on a map. It actually uses less power to have 1 person on 5 maps than to have 5 people on 1 map. So it might be worth making it so that people can reserve hunting grounds for their party/guild.
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@Kite:

> What eclipse game will ever have more than 10-20+ people though :P
> I might just stick with 10k maps 5 k per root town.
>
> But yeah, I have had 5 people on mine, and it ran fine no lag.

I agree. If you end up gettting a game that popular though, I guess you could just translate it to Origins when Robins gets the translator working.
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