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New2Eclipse

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  1. Err no they didn't install library files, guess that would be the problem, thanks
  2. What button or command can players use to enable PK mode when in game? There is a problem whenever I give my client to someone else for testing. It always says that one of the data files or one of its dependencies are missing e.g Richt32.ocx or one of it's dependencies are missing but the data file 'missing' is different on each computer, does anyone know why this happens or how I can fix it? Thanks
  3. thanks alot, I'll see if warp works now edit: sputnaks answer fixed the problem :azn:
  4. Firstly, is it possible to play music on game startup (theme music at main menu)? Secondly, Is it possible to remove the 'Touch of Death Productions' underneath the client, because obviously I want players to see my name under the client, not the name of the company who made Eclipse Finally, I have a problem with the warp attribute, for some reason it will only allow me to warp to map 1, it won't allow me to type any other numbers in the box…why is this? and is there a fix for it? Thanks in Advance
  5. I think that is about 70 maps When my game world is completed it will have 530 maps :azn: Although I will only take it that far if the first version is reasonably popular…
  6. wow, detailed map, wil certainly be an interesting game world :icon_surprised: (it is a world map for a game right? :huh:) May I ask how many 'maps' it is going to use?
  7. look in main.ess and change this bit ' Stat constants Public Const STAT_STRENGTH = 0 Public Const STAT_DEFENCE = 1 Public Const STAT_SPEED = 2 Public Const STAT_MAGIC = 3 it worked 4 me :)
  8. OK thx, roughly how long until this translator will be finished?
  9. @teh: > @Admiral: > > > @New2Eclipse: > > > > > I still seem to be getting the error….. > > > > By "Post", he means post the contents of your OnDeath sub here on the forums, so we can see it :icon_nif: > > lol XD > > @ new2eclipse > > you could replace your code with this: > ``` > Sub OnDeath(Index) > If GetMapBootMap(Index) > 0 Then > Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index)) > Else > Map = CInt(GetVar("Classes\Class" & GetPlayerClass(Index) & ".ini", "CLASS", "Map")) > X = CInt(GetVar("Classes\Class" & GetPlayerClass(Index) & ".ini", "CLASS", "x")) > Y = CInt(GetVar("Classes\Class" & GetPlayerClass(Index) & ".ini", "CLASS", "y")) > > Call PlayerWarp(Index, Map, X, Y) > End If > > Call SetPlayerHP(Index, GetPlayerMaxHP(Index)) > Call SetPlayerMP(Index, GetPlayerMaxMP(Index)) > Call SetPlayerSP(Index, GetPlayerMaxSP(Index)) > Call SendPlayerData(Index) > End Sub > > ``` Yay! it works now thanks And about that OnDeath sub bit, I though he meant paste the OnDeath Sub into my main.txt, not post on the forums XD
  10. yeah prob somewhere in Scripts/Events/UsingStatPoints if you are using ES that is or scripts/main.ess I changed them a while ago, can't remeber how
  11. So i guess that means i could easily run 500-600 scrolling maps without too much lag
  12. I still seem to be getting the error…..
  13. I've also found this problem, just set speed to the value you want for SP and SP to the value you want for Speed
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