nedim94 Posted May 3, 2010 Author Share Posted May 3, 2010 I have a question regarding the map editor of Eclipse Origins engine that has been really bugging me…Does it support only one tileset per map or am I doing something wrong ? :SThank you in advance... Link to comment Share on other sites More sharing options...
TheWriter Posted May 3, 2010 Share Posted May 3, 2010 In the graphics folder you have to title each tilesheet correspondingly, such as, "tiles1.bmp" "tiles2.bmp" Etc. Link to comment Share on other sites More sharing options...
nedim94 Posted May 3, 2010 Author Share Posted May 3, 2010 @The:> In the graphics folder you have to title each tilesheet correspondingly, such as, "tiles1.bmp" "tiles2.bmp" Etc.Yes I know, that's not what I'm asking, when I try to use multiple tilesets on a map it doesn't work. For example when I do the grass on the map from tiles1 and then want to add trees from tiles2 and then change from tiles1 to tiles2, all the graphics on the map change to those on that tileset. Link to comment Share on other sites More sharing options...
Kinjiru Posted May 3, 2010 Share Posted May 3, 2010 Yes i believe i heard robin say something about this in another thred, i think its to reduce lag Link to comment Share on other sites More sharing options...
nedim94 Posted May 3, 2010 Author Share Posted May 3, 2010 @Kinjiru:> Yes I believe I heard robin say something about this in another thred, I think its to reduce lagI guess I'll have to deal with it…Thank you for your time Link to comment Share on other sites More sharing options...
GammaÃâžÂ Posted May 3, 2010 Share Posted May 3, 2010 Robin made it so you can have more tilesets on a map in the next release of EOGammaâ„¢ Link to comment Share on other sites More sharing options...
Robin Posted May 3, 2010 Share Posted May 3, 2010 In the current 1.0.2 release you can only have one tileset per map.In 1.0.3 you can have a multiple tilesets per map. Simply wait for the release. Link to comment Share on other sites More sharing options...
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