Alexive Posted May 16, 2010 Author Share Posted May 16, 2010 Hello, everyone! I was just wondering, is there a way to increase the walk cycle for my player sprites? I want to have a more fluid walking animation, but I don't know how to do it. Can it be done? :icon_crap: Link to comment Share on other sites More sharing options...
Drummerpete Posted May 16, 2010 Share Posted May 16, 2010 You're looking for 3-frame walking animation.There is a fix in one of the source boards; do you have a copy of Visual Basic 6? (No other version is compatible) Link to comment Share on other sites More sharing options...
Alexive Posted May 16, 2010 Author Share Posted May 16, 2010 Okay, thanks! Yes, I have a copy of VB6, is the fix in a sticky, or do you have a link? Link to comment Share on other sites More sharing options...
12it123 Posted May 16, 2010 Share Posted May 16, 2010 If you're using Eclipse Stable I believe there's an option in Data.ini. If you're using another engine you must add it yourself but there's a tutorial just search around. Link to comment Share on other sites More sharing options...
Robin Posted May 16, 2010 Share Posted May 16, 2010 Origins has a decent 3-frame system by default. Just rip it out if you want to use another engine. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 16, 2010 Share Posted May 16, 2010 Just check the data.ini if you're using Stable; there's something like, walkfix=0 or the sort; set that to 1, and it will have 3-frame-movement. Link to comment Share on other sites More sharing options...
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