deathtaker26 Posted July 8, 2014 Author Share Posted July 8, 2014 Thanks just caught that, fixed it now ;P Link to comment Share on other sites More sharing options...
xelander Posted July 8, 2014 Share Posted July 8, 2014 Silly americans living in the past. Link to comment Share on other sites More sharing options...
Mr X Posted July 8, 2014 Share Posted July 8, 2014 i knew you would like it. the only problem is that you have compile the content into .xnb but monogame is still able to load the content from just image (.png or any) or sound (.ogg) file so you should not have any problem beside the networking (because i did not get it at all :huh: ). Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 8, 2014 Author Share Posted July 8, 2014 I'm pretty good with networking actually I'm confirming the use of Lidgren networking. I have made MANY network related programs before so I'm good there.Also I'd like to make another small update I lied about the complete EventHanderOverride plugins, they won't replace a method, the default methods will be put into plugins. But I just thought that what if 2 plugins use the same method… so yeah. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 9, 2014 Author Share Posted July 9, 2014 **Updates–--------**Alright, so today i spent most of my time writing the network… just to realize Lidgren is a pain in the * and Inb4 hate but .Net Sockets > Lidgren, so i converted everything over to .net sockets. The network is functional now....Another notice, I am debating Data storage types files vs database. It's probably going to be MySQL but at the same time physical files are also nifty to make quick edits. I don't know yet, Think I'm going with MySQL and then I get into physicsWill keep you guys posted!Edit: (Screenshot of frmMainMenu and the connection to the server)![](http://eclipseorigins.com/community/filehost/630566cbf15d7dec8ff0f9462808b3a2.png) Link to comment Share on other sites More sharing options...
xelander Posted July 9, 2014 Share Posted July 9, 2014 Seems neat, seems like something is happening at the very least, keep working hard there mate. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 9, 2014 Author Share Posted July 9, 2014 Will do, I would be much further if I chose libraries I KNEW how to work with from the start… but no silly me needed to be all fancy with it... I'm going to go get a redbull to work through the night. Link to comment Share on other sites More sharing options...
Mr X Posted July 9, 2014 Share Posted July 9, 2014 well for my game (which is going to be relesed in forum soon) i am using SQLite, it's very simple and easy to, took only 5 sec to setup the database and get it running. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 9, 2014 Author Share Posted July 9, 2014 MySQL is better for web and I prefer to use that. Link to comment Share on other sites More sharing options...
Solstice Posted July 10, 2014 Share Posted July 10, 2014 Hooray. *Flings diskette over shoulder on to an evergrowing pile of buggy unusable engines that never got finished.*Good luck. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 10, 2014 Author Share Posted July 10, 2014 > Hooray. *Flings diskette over shoulder on to an evergrowing pile of buggy unusable engines that never got finished.*> > > > Good luck.<3 Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 13, 2014 Author Share Posted July 13, 2014 **Updates–-----**Well, I've been really busy this week but I did manage to get some work in.First of all, I would like to say, that if anyone is interested in making content for this engine I can incorporate your work into the engine, just message me before making content and ill give you information on how it needs to be made.I have the MySQL database class coded, it access data and caches it properly.User logins and new account creations are created, i'll be posting screenshots as soon as I get the sprite displays upThe next thing I'm working on is the map editor expect these following features in that- background images for maps- Block objects (this is based on free movement, so blocks are in increments of 8x8)- Custom Physic objects (give blocks custom physics, this is loaded with the ClientContent Plugin- Physic water - Create waterfalls and whatnot using the water physics tool- Moving platforms, because what's a sidescroll engine without moving platforms?- Moving background objects, for extra eye candy scenes-JSON map files–---------------------------------------------Future updates:Cutscene engine - make cutscenes for your gameMap loading Link to comment Share on other sites More sharing options...
Mr X Posted July 13, 2014 Share Posted July 13, 2014 can't wait to see screenies! :) Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 13, 2014 Author Share Posted July 13, 2014 They'll be coming soon, I decided to do the map maker before sprite rendering… kinda pointless to have a sprite that doesn't do anything xD Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 13, 2014 Author Share Posted July 13, 2014 –------------Updated Main Post------------- Link to comment Share on other sites More sharing options...
Matt Posted July 13, 2014 Share Posted July 13, 2014 I want a quest system and a guild system and a crafting system and a projectile system. You should totally put in a quest system and a guild system and a crafting system and a projectile system. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 13, 2014 Author Share Posted July 13, 2014 Quest system is definately a yes.Guild system I was never a fan of but it's not too hard to implementCrafting system, yes but only because I get to generate crafting recipes using my Content SystemProjectile system is definately a yes, but only because I wanted to add molitov cocktails to my game xD Link to comment Share on other sites More sharing options...
abhi2011 Posted July 14, 2014 Share Posted July 14, 2014 Wish I could contribute Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 14, 2014 Author Share Posted July 14, 2014 > Wish I could contributeWell right now I'm looking for content, If you're an artist or anything that would be helpful Link to comment Share on other sites More sharing options...
abhi2011 Posted July 14, 2014 Share Posted July 14, 2014 > Well right now I'm looking for content, If you're an artist or anything that would be helpfulIf you have this on GitHub then I could probably help you out by forking your repo Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 14, 2014 Author Share Posted July 14, 2014 > If you have this on GitHub then I could probably help you out by forking your repoI don't have it on github… to be honest I don't even know how to use github >_>However some assistance on this project would be nice, it's a lot of work to do alone xD Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 14, 2014 Author Share Posted July 14, 2014 Alright, so today's goal is to get what I have on github, after I'm done I'll take in some developers for a team of people who want to help out. I'll give a job list of things that need to be done while I'm working on other stuff, Whoever does what I'll log it and add you to the credit for what you did. Link to comment Share on other sites More sharing options...
abhi2011 Posted July 14, 2014 Share Posted July 14, 2014 > Alright, so today's goal is to get what I have on github, after I'm done I'll take in some developers for a team of people who want to help out. I'll give a job list of things that need to be done while I'm working on other stuff, Whoever does what I'll log it and add you to the credit for what you did.You really don't need a team. If a person who knows how to program in C# then he can "fork" your source code that is get a copy of it work on it and then push it back to the repo. It'll be on a different "branch" which is a section of the repo. You can integrate it into the master branch i.e the main branch which is controlled by you if you feel it works. Allows for bugfixing by the community. I don't know much about C# but if give a base could fork it and work on bug fixes and such Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 14, 2014 Author Share Posted July 14, 2014 I just created a master branch but I'm on my phone I'll make a post with a site and stuff for the engine later Link to comment Share on other sites More sharing options...
Mr X Posted July 14, 2014 Share Posted July 14, 2014 any main game screen screenshots? Link to comment Share on other sites More sharing options...
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