Sir Topham Hatt Posted June 21, 2010 Author Share Posted June 21, 2010 Hey guys I am editing my source and I have ran into a problem I will try to explain what I want the best I can.Client and ServerClient: Hey server, I need some info I need from /scripts/CHARAEXTRAS/Boren.ini. I need Boren's mining level.Server: Sure his mining level is 20.Client: Thank you I will put that in skills.frm in the Label4 spot and rename it to 20.I hope you understand this as this is like the only way I can explain it.The black circle is what I to rename to whatever level you have.[![](http://www.freemmorpgmaker.com/files/imagehost/pics/9b51e643cb9418cd93a9f99e93ee7b0c.png)](http://www.freemmorpgmaker.com/files/imagehost/#9b51e643cb9418cd93a9f99e93ee7b0c.png)The code.Private Sub Close_Click() frmSkills.Visible = False frmStable.Visible = True Unload MeEnd SubPrivate Sub Form_Load() Dim I As Long Dim Ending As String For I = 1 To 3 If I = 1 Then Ending = ".gif" End If If I = 2 Then Ending = ".jpg" End If If I = 3 Then Ending = ".png" End If If FileExists("GUI\Skills" & Ending) Then frmSkills.Picture = LoadPicture(App.Path & "\GUI\Skills" & Ending) End If Next IEnd SubThank you for your help.P.S. as this is source editing I put it in the source section. Move it if you believe it goes elsewhere. Link to comment Share on other sites More sharing options...
Elenfir Posted June 23, 2010 Share Posted June 23, 2010 Well I'm guessing you saved his skill level serverside and that skillbox is clientside. Which means you need to send the data from server to client.First of you need to tell the server that you need the specific variable. Go to the modGameLogicAnd add a new sub```Public Sub GetPlayerSkills(ByVal Index As Long) Call SendData("getplayerskills" & END_CHAR)End Sub```This sends a string to the server requesting the variable.You also need something to get the answer and assign it to your caption once the server replies.So in modHandledata client side you need a new case:```If casestring = "setplayerskills" Then NAMEOFTHELABEL.Caption = Val(parse(1)) Exit SubEnd If```NAMEOFLABEL is the name of the label you wanna rename.And server side you need to obtain the value from the playerfile and send it back to client. Plus you need something that receives the command to send it.So go to modHandleData in the server and add a new case```Case "getplayerskills" Dim File As String Dim Skill As String File = App.Path & "\playerfiles\" & GetPlayerName(Index) & ".ini" Skill = GetVar(File, "SKILLS", "skill") Call SendDataTo(Index, "setresistances" & SEP_CHAR & skill & END_CHAR) Exit Sub```When you click to open your skills tab you can call the GetPlayerSkill sub. Or better yet is to create a variable that you load when you start your game so it only loads once and not everytime you open your skilltab. But then you also need to add a sub that sends the skill variable to the client each time you level up so it doesn't require a restart.Works but not perfect. You need to edit some values so that it fits your project but this should give you a general idea on how server/client works. Link to comment Share on other sites More sharing options...
Sir Topham Hatt Posted June 26, 2010 Author Share Posted June 26, 2010 Thank you very much, I now see what I was doing wrong.Eh messing with something like this with my level of knowage is not the easist thing I have done. Thanks again!EDIT: on the client side the code ```If Casestring = "getplayerskills" Then Label4.Caption = Val(Parse(1)) Exit SubEnd If```gets and error saying wrong Variable and such here is a image![](http://www.freemmorpgmaker.com/files/imagehost/pics/34c31d74b9fdbbae1cc014b352f4785c.png) Link to comment Share on other sites More sharing options...
Sir Topham Hatt Posted June 28, 2010 Author Share Posted June 28, 2010 Alright it has been a few days and I messed with the code a lot and I need some help. Read the above post please and thank you. Link to comment Share on other sites More sharing options...
guzmanm Posted June 29, 2010 Share Posted June 29, 2010 @Sir:> Alright it has been a few days and I messed with the code a lot and I need some help. Read the above post please and thank you.this is stupid but here:instead of Label4.Caption = change it toEclipse Stable =frmStable.Label4.Caption =Eclipse Origins =frmMainGame.Label4.Caption =if that doesnt work, idk D: Link to comment Share on other sites More sharing options...
Sir Topham Hatt Posted June 29, 2010 Author Share Posted June 29, 2010 Not sure if I did that but I'll try it right now thanks for just looking at it I have been fighting with eclipse over this for like a week now and it is making me real mad nowEDIT: did it and no errors, but still it just reads MEXP. I shall jump into the code and edit it some more!thanks GuzmanM it stopped the error. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted June 29, 2010 Share Posted June 29, 2010 Guzman is on the right track.Make it:skills.Label4.Caption =You don't need the form name when your in that form, but when referring to it from somewhere else (different module, or form) then you need to put the form name there as well. Link to comment Share on other sites More sharing options...
guzmanm Posted June 29, 2010 Share Posted June 29, 2010 @Sir:> did it and no errors, but still it just reads MEXP.> thanks GuzmanM it stopped the error.No prob dude, and why not checking names and stuff? thats might do it.for changing a caption =ES:frmStable.[label name here].Caption =EP:frmMainGame.[label name here].Caption =and, Soul, I prefer using it in my way. both worlk, aint I right? Link to comment Share on other sites More sharing options...
Sir Topham Hatt Posted June 29, 2010 Author Share Posted June 29, 2010 @Soul:> Guzman is on the right track.> > Make it:> > skills.Label4.Caption => > You don't need the form name when your in that form, but when referring to it from somewhere else (different module, or form) then you need to put the form name there as well.I got that in there, now it doesnot have any errors, it does nothing. Nothing at all, I believe it is one of the other codes like server side this time, I'll problem slove it later right now it I have school/work/and my web site. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted June 30, 2010 Share Posted June 30, 2010 @GuzmanM:> @Sir:> > > did it and no errors, but still it just reads MEXP.> > thanks GuzmanM it stopped the error.> > No prob dude, and why not checking names and stuff? thats might do it.> > for changing a caption => ES:> frmStable.[label name here].Caption => EP:> frmMainGame.[label name here].Caption => > and, Soul, I prefer using it in my way. both worlk, aint I right?No. Link to comment Share on other sites More sharing options...
guzmanm Posted July 1, 2010 Share Posted July 1, 2010 @Soul:> No.._.You pissed me off. Link to comment Share on other sites More sharing options...
Sir Topham Hatt Posted July 1, 2010 Author Share Posted July 1, 2010 Don't fight on my thread, help me out or get off. Thank you. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted July 1, 2010 Share Posted July 1, 2010 @Sir:> Don't fight on my thread, help me out or get off. Thank you.It's not a fight, you can't argue about it. One way works and the other doesn't.You added this line in the server in modHandleData: Call SendDataTo(Index, "setresistances" & SEP_CHAR & skill & END_CHAR)It should be: Call SendDataTo(Index, "setplayerskills" & SEP_CHAR & skill & END_CHAR) Link to comment Share on other sites More sharing options...
silentdemonic Posted July 1, 2010 Share Posted July 1, 2010 Wouldnt it be neater to write it into the Player file instead of a bunch of PutVars in another folder. Thats how I did it. Link to comment Share on other sites More sharing options...
Sir Topham Hatt Posted July 1, 2010 Author Share Posted July 1, 2010 Alright that did not work so here is what I am trying to get the data out of http://www.freemmorpgmaker.com/files/imagehost/pics/afdd9713caad30b1c57b6c1ef665a61b.iniMaybe the way the data is stored is the problem. Who thought this would be such a pain in the tail.P.S. Soul Sorry from my point of veiw it looked like you two were fighting, though your point is true. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted July 1, 2010 Share Posted July 1, 2010 Try this as the new server packet:```Case "getplayerskills" Dim File As String Dim Skill As String File = App.Path & "Scripting\CHAREXTRAS\" & GetPlayerName(Index) & ".ini" Skill = GetVar(File, "Mining", "Exp") Call SendDataTo(Index, "setplayerskills" & SEP_CHAR & skill & END_CHAR) Exit Sub``` Link to comment Share on other sites More sharing options...
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