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Layers


chuchoide
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The main thing is that one tile layer is above another, like flower tile is above grass tile. Mask layers are under char sprites and Fringe layers - above (like trees). Animation - is the same but animated tiles (like water). Thats all.
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ok.. you have 5 layers below the sprite and and 4 above.. what i mean is 5 of the layers the player will "walk over them" the other 4 the player pic goes "under them"

Now Ground is the lowest layer..
Mask 1 covers ground and if its not a full tile shows ground under it
Mask 1 animation is on top of the Mask1 layer but it flashes
Mask 2 covers all before and shows tiles under it if allowed
Mask 2 animation blinks

now Fringe layers are the layers the the player pic goes under.. these are used for leaves of trees, roof's of building, etc to make it look like the player is going behind them and they pretty much do what the mask layers do just above the player sprite..

so read this list from the bottom up and its the layers order:

Fringe2 animation
Fringe2
Fringe1 animation
Fringe1

Player Sprite

Mask2 animation
Mask2
Mask1 Animation
Mask1
Ground
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Ground is for grass and such like that, floor tiles, for the inside and outside, etc. Mask goes above that, things like seats, all that. Mask 2 goes above Mask, example, Mask is set as a table, Mask 2 will be a book on the table. Fringe is something you can walk under, for example, a tree, you set the trunk to mask, and the leaves to fringe. Fringe 2 goes above that, for example, apples in a tree. Animation layers are for water and fire, so it looks animated…and moves.
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