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[EO]Attack frame :D


DshWinchester
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Now you wont just move you legs!
FuckYeh beibi  :renzo:

>! you just need change 3 to 4 and 12 to 16
yeh,just this and you could not figure it out
shame on you  ;D
All client
Sub BltPlayer
search this part

> If Player(Index).Attacking = 1 Then
>             anim = 2
>         End If

change to

> If Player(Index).Attacking = 1 Then
>             anim = 3 ' here the magic happen =D
>         End If

search this

> .Left = (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)
>         .Right = .Left + (DDSD_Character(Sprite).lWidth / 12)

change to

> .Left = (spriteleft * 4 + anim) * (DDSD_Character(Sprite).lWidth / 16)
>         .Right = .Left + (DDSD_Character(Sprite).lWidth / 16)

search this

> X = GetPlayerX(Index) * PIC_X + Player(Index).XOffset - ((DDSD_Character(Sprite).lWidth / 12 - 32) / 2)

change to

> X = GetPlayerX(Index) * PIC_X + Player(Index).XOffset - ((DDSD_Character(Sprite).lWidth / 16 - 32) / 2)

Search ( bltPaperdoll)

> .Left = (spriteleft * 3 + anim) * (DDSD_Paperdoll(Sprite).lWidth / 12)
>         .Right = .Left + (DDSD_Paperdoll(Sprite).lWidth / 12)

change to

> .Left = (spriteleft * 4 + anim) * (DDSD_Paperdoll(Sprite).lWidth / 16)
>         .Right = .Left + (DDSD_Paperdoll(Sprite).lWidth / 16)

Search (newcharacterbltsprite)

> width = DDSD_Character(Sprite).lWidth / 12

change to

> width = DDSD_Character(Sprite).lWidth / 16

**With NPC?**
Make the same thing you did on bltplayer but in BltNpc  ;D

**EXTRAS**

>! you can use this as test
![](http://img835.imageshack.us/img835/129/25197489.png)
ps: I am using the old character layout(EE/ES)
so,to you the directions will be wrong

Working,aproved
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  • 5 months later...
It's realy good but have you a sheet with new character please ?

Edit: The new sheet character we make it is on 4x5 sprite with last row on the right side for attacking??

@DishWasher:

> **EXTRAS**
>
> >! you can use this as test
> ![](http://img835.imageshack.us/img835/129/25197489.png)
> ps: I am using the old character layout(EE/ES)
> so,to you the directions will be wrong
>
> Working,aproved
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