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uberplayer
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You should try and shade the sprite not as a whole, but of what it consists of. First you need a lightsource, looking at your image it changes 180 degrees with the side views. Try to have a lightsource set at the same place always.

So if you go with the lightsource being to the right, you need to shade the left side of the arms, left side of the body etc. don't just shade the whole left half of the sprite.
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