Scorp365 Posted January 3, 2011 Author Share Posted January 3, 2011 Im pretty new and Im not sure how to do alot of this stuff Link to comment Share on other sites More sharing options...
NextEraGaming Posted January 3, 2011 Share Posted January 3, 2011 Tilesets: If I recall your problem correctly, you said they weren't showing, right? Try making only 9 tilesets instead of more and see if the new ones still show up.NPCs: There is an editor you can access in-game by pressing the INSERT key after you've made yourself an adminQuests are only useable by adding to the source(Which requires VB6) Link to comment Share on other sites More sharing options...
Scorp365 Posted January 3, 2011 Author Share Posted January 3, 2011 Ok, I got my tilesets to workOh ok, for the sprits is it the same thing as the tilesets? Link to comment Share on other sites More sharing options...
NextEraGaming Posted January 3, 2011 Share Posted January 3, 2011 You can have however many sprites you want, as long as their numbered right. Link to comment Share on other sites More sharing options...
Scorp365 Posted January 3, 2011 Author Share Posted January 3, 2011 ok, are there a limited amount of tilesets? Link to comment Share on other sites More sharing options...
NextEraGaming Posted January 3, 2011 Share Posted January 3, 2011 In EO I think its like 10 or something. Link to comment Share on other sites More sharing options...
Scorp365 Posted January 3, 2011 Author Share Posted January 3, 2011 aw, i wonder if i can conbime all of em in one! =D Link to comment Share on other sites More sharing options...
Absolute Posted January 3, 2011 Share Posted January 3, 2011 It will be to big. If a tileset is to big EO can't read it properly. Link to comment Share on other sites More sharing options...
Robin Posted January 4, 2011 Share Posted January 4, 2011 @THUG:> In EO I think its like 10 or something.Don't bother answering questions you don't understand.Origins stores the tileset as integer, I believe. That's thousands of possible tilesets. Link to comment Share on other sites More sharing options...
Scorp365 Posted January 4, 2011 Author Share Posted January 4, 2011 oh Link to comment Share on other sites More sharing options...
semlemsushi Posted January 8, 2011 Share Posted January 8, 2011 I was wondering if Origins could only store 10 possible tile sets, but I figured out by testing it that it can hold as many as you put in the folder (probably only up to thousands of possibly tile sets, as Robin explained).And I also thought it was 10 because of the prior Eclipse Engine I was using before I switched to Origins. I think it was Eclipse 2.7 or Stable that could only hold 10, or both perhaps. Link to comment Share on other sites More sharing options...
Robin Posted January 8, 2011 Share Posted January 8, 2011 @semlemsushi:> I was wondering if Origins could only store 10 possible tile sets, but I figured out by testing it that it can hold as many as you put in the folder (probably only up to thousands of possibly tile sets, as Robin explained).> > And I also thought it was 10 because of the prior Eclipse Engine I was using before I switched to Origins. I think it was Eclipse 2.7 or Stable that could only hold 10, or both perhaps.Origins is not related to Evolution or Stable at all. Everything is dynamic. Link to comment Share on other sites More sharing options...
Drummerpete Posted January 9, 2011 Share Posted January 9, 2011 Why doesn't anyone read tutorials? Link to comment Share on other sites More sharing options...
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