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Stat Usage


Warconn
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Hey guys, i have just implemented a system which increases your skills based on what tasks you perform more, Such as attacking with a hatchet will slowly increase your Agility along with Parrying an Attack. Reading a book will slowly increase your Intelligence.

i wanted to get the community feedback on what they think each skill means and what should upgrade it.

So far i have:

1\. Strength = Hammer, Sword, Blacksmithing??
2\. Endurance =
3\. Intelligence = Mining, Staff, Reading??
4\. Agility = Hatchet, Parry an attack
5\. Willpower

What do you guys think, i need help on this one…

Thanks
-Warconn
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Trying to expand on the system I taught you? :P
While it is a good system to use, I am also not following the 'sense' of these assignments.

Dont look too deep into why something increases what it does.
Physical motion>Physical stat
Mental calculation>Mental stat
Dexterous reflex>Dexterous stat

Weilding/Uses any item of size or healing naturally should increase STR/con.
Casting Spells/Using Scrolls should increase INT/WIS

I wont elaborate further.
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@Shadowwulfâ„¢:

> Trying to expand on the system I taught you? :P
> While it is a good system to use, I am also not following the 'sense' of these assignments.
>
> Dont look too deep into why something increases what it does.
> Physical motion>Physical stat
> Mental calculation>Mental stat
> Dexterous reflex>Dexterous stat
>
> Weilding/Uses any item of size or healing naturally should increase STR/con.
> Casting Spells/Using Scrolls should increase INT/WIS
>
> I wont elaborate further.

Haha yea i finally got around to porting into EO, and i just got the system working last night. I am just now just trying to find out what should upgrade what.

I guess i was thinking about it a little to indepth then.

Thanks
-Warconn
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