Guest Posted January 16, 2011 Share Posted January 16, 2011 Can someone show me how i can make so the players can walk over each atter.So if someone stands infront of a dor the atter player can juts walk over him and enter,not to stand there and wait till he moves if he ever do.So please someone show me. Link to comment Share on other sites More sharing options...
Guest Posted January 16, 2011 Share Posted January 16, 2011 Removing that code is stupid. How the hell would melee classes attack other players if they go right through them? Just make the maps a bit bigger. Link to comment Share on other sites More sharing options...
Guest Posted January 17, 2011 Share Posted January 17, 2011 Like they do in PV.And even i make them bigger a dor is a dor even if i make a doble dor 2 pllayrs can stand there so thats whay. Link to comment Share on other sites More sharing options...
Guest Posted January 17, 2011 Share Posted January 17, 2011 That still makes melee PvP hard, it's stupid. Link to comment Share on other sites More sharing options...
Displaced Posted January 17, 2011 Share Posted January 17, 2011 well you could use pvp enabled maps and disabled maps..you don't need to fight in town so yeah you could disable the collision for peace zones Link to comment Share on other sites More sharing options...
Guest Posted January 17, 2011 Share Posted January 17, 2011 So how can i make so players walk each atter.I dont want some player to block a dor or an entrence so the atters cant pass. Link to comment Share on other sites More sharing options...
Displaced Posted January 17, 2011 Share Posted January 17, 2011 search within the client src for```' Check to see if a player is already on that tile For I = 1 To MAX_PLAYERS If IsPlaying(I) And GetPlayerMap(I) = GetPlayerMap(MyIndex) Then If GetPlayerX(I) = X Then If GetPlayerY(I) = y Then CheckDirection = True Exit Function End If End If End If Next I```I don't know if this is in the server too… Link to comment Share on other sites More sharing options...
Guest Posted January 17, 2011 Share Posted January 17, 2011 so i just have to remove that ? Link to comment Share on other sites More sharing options...
Displaced Posted January 17, 2011 Share Posted January 17, 2011 give it a try, if this does not work, you have to search this in the server too. Link to comment Share on other sites More sharing options...
Guest Posted January 17, 2011 Share Posted January 17, 2011 Ok ty.I have to go now when i get back i will test it and tell you if it does. Link to comment Share on other sites More sharing options...
Skillzalot Posted January 17, 2011 Share Posted January 17, 2011 Instead of removing it check what kind of map your on then decide what to do Link to comment Share on other sites More sharing options...
Robin Posted January 17, 2011 Share Posted January 17, 2011 @Kamii:> I don't know if this is in the server too…Really? You don't think that the core movement checks aren't done server-side?@Raiko; Just make a new tile type which allows people to walk through each other when walking over it. Can be used to stop people blocking bottlenecks. Link to comment Share on other sites More sharing options...
Guest Posted January 17, 2011 Share Posted January 17, 2011 You mean something like walk trugh player option that the atter eclipse versions have ? Link to comment Share on other sites More sharing options...
Yxxe Posted January 21, 2011 Share Posted January 21, 2011 @Raiko:> You mean something like walk trugh player option that the atter eclipse versions have ?Yes, he does. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now