Rob Janes Posted January 27, 2011 Author Share Posted January 27, 2011 I took a challenge a 'Game-in-a-day' challenge from a friend to develop an iPhone game, and thus, here it is.Excuse the 'Programmer' art. The missus is working on some new artwork for each tile rather than my simple 64x64 squares, so once her new art is in and the new backgrounds are added, it'll be much more 'professional looking' however, the coding as well as sending to the build server and having a working build on my iPhone was done in 16 hours.Features1\. Currently Features 20 Levels2\. Count Down Timer (3 Seconds added for clicking the right Tile, 5 removed for a wrong tile)3\. Score Counter, High Scores (3 local, and Global High-Scores stored using NetSend Protocol and ASP)4\. Moving Tiles in Higher Levels. (Past level 10, tiles will slowly move in all directions - will be used for 'siwmming' or 'flying' tiles once new graphics are added.5\. Level Editor (Built in VB6) that lets me use DragDrop to place PictureBoxes to Mimic where a Tile will be on each level, then output the C++ code to place into the engine for iPhone.Screenshot time!![](http://www.samugames.com/Test4.png)![](http://www.samugames.com/Test5.png)![](http://www.samugames.com/Test1.png)![](http://www.samugames.com/Test2.png)![](http://www.samugames.com/Test3.png)Cheers Link to comment Share on other sites More sharing options...
Marsh Posted January 27, 2011 Share Posted January 27, 2011 Looks pretty nifty. Though why do you have a vb6 level editor outputting c code? why dont you just make the editor in C++ Link to comment Share on other sites More sharing options...
Rob Janes Posted January 28, 2011 Author Share Posted January 28, 2011 Time Constraints ;)Was just much easier to make the editor in VB6 in 10-15 minutes versus 30-45 minutes in C++ Link to comment Share on other sites More sharing options...
Skillzalot Posted January 28, 2011 Share Posted January 28, 2011 Nice work Samu Link to comment Share on other sites More sharing options...
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