Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Game-In-A-Day iPhone Hidden Object Game


Rob Janes
 Share

Recommended Posts

I took a challenge a 'Game-in-a-day' challenge from a friend to develop an iPhone game, and thus, here it is.

Excuse the 'Programmer' art.  The missus is working on some new artwork for each tile rather than my simple 64x64 squares, so once her new art is in and the new backgrounds are added, it'll be much more 'professional looking' however, the coding as well as sending to the build server and having a working build on my iPhone was done in 16 hours.

Features
1\. Currently Features 20 Levels
2\. Count Down Timer (3 Seconds added for clicking the right Tile, 5 removed for a wrong tile)
3\. Score Counter, High Scores (3 local, and Global High-Scores stored using NetSend Protocol and ASP)
4\. Moving Tiles in Higher Levels.  (Past level 10, tiles will slowly move in all directions - will be used for 'siwmming' or 'flying' tiles once new graphics are added.
5\. Level Editor (Built in VB6) that lets me use DragDrop to place PictureBoxes to Mimic where a Tile will be on each level, then output the C++ code to place into the engine for iPhone.

Screenshot time!
![](http://www.samugames.com/Test4.png)
![](http://www.samugames.com/Test5.png)
![](http://www.samugames.com/Test1.png)
![](http://www.samugames.com/Test2.png)
![](http://www.samugames.com/Test3.png)

Cheers
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...