Azvd Posted February 6, 2011 Author Share Posted February 6, 2011 Hi guys.I have a question.Well, I have edited the Origins, and I'm creating my own paperdoll. Only it has a problem …I was testing the paperdoll and I saw the following:![](http://img130.imageshack.us/img130/1880/errosg.png)As you can see beyond the sprite naked. The first image, it is with clothes and cable Scythe does not appear.In the second he has no clothes and cable Scythe appears.How do I get the weapon on top of armor on paperdoll?Someone help me fix this please …Please help me .... I'm waiting.Thanks, Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 Basically just put all the weapon statements above the armor ones (client side and maybe serverside) the downside is the client now thinks the chest slot is the weapon slot and vice versa, haven't been able to figure out how to fix that, but that's basically it. Link to comment Share on other sites More sharing options...
erkro1 Posted February 6, 2011 Share Posted February 6, 2011 I had thesame problem, here is fix :Search this in ModEnumerations :```' Equipment used by PlayersPublic Enum Equipment```And you see something like this :```Armor = 1WeaponHelmetShield```And change it to this :```Weapon = 1ArmorHelmetShield``` Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 Ah! Was considering it but thought it would duck it up, nice one Erkro. Link to comment Share on other sites More sharing options...
erkro1 Posted February 6, 2011 Share Posted February 6, 2011 Thanks, my second fixIm trying to learn programming :P Link to comment Share on other sites More sharing options...
Robin Posted February 6, 2011 Share Posted February 6, 2011 @erkro1:> I had thesame problem, here is fixThat'll break all characters and items. Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 I knew it >_>. Link to comment Share on other sites More sharing options...
Azvd Posted February 6, 2011 Author Share Posted February 6, 2011 @erkro1 this dont workEDIT-I forget to put image.here:![](http://img130.imageshack.us/img130/1880/errosg.png) Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 I just erased the parts I did not want to see in photoshop. worked like a charm. Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 That's not really a good way of doing it because some weapons might be bigger/smaller.. Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 Not sure what you mean. Works fine for me and I have created well over 60 PD items and weapons. Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 Basically, you're saying that you remove parts of the chest item to show the weapons, meaning if some weapons are smaller then you'll have little blank spots. Link to comment Share on other sites More sharing options...
Robin Posted February 6, 2011 Share Posted February 6, 2011 I'll add an ordering array to the next version. Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 @Sekaru:> Basically, you're saying that you remove parts of the chest item to show the weapons, meaning if some weapons are smaller then you'll have little blank spots.No, My base sprites size never changes and I make sure that nothing overlaps ina way that creates blank spots. I don't know but it just works fine for me. However it is a lot of graphics wrestling. Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 Ah I see, fair enough. And thats good to hear Robin. Link to comment Share on other sites More sharing options...
Azvd Posted February 6, 2011 Author Share Posted February 6, 2011 It does not work with me Ambard.There's no other way?Robin, the next version will take? Please put a box system of NPC speech? Equal to that Origins edited:http://www.touchofdeathforums.com/smf/index.php/topic, 68559.0.htmlWe talk to the NPC and you will see a box above the chat speak. If possible, please download and test.: D Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 Ya you heard him Robin get on it boy! lol Link to comment Share on other sites More sharing options...
Azvd Posted February 6, 2011 Author Share Posted February 6, 2011 Oh good, i cant!!! Arrghh! Link to comment Share on other sites More sharing options...
Robin Posted February 6, 2011 Share Posted February 6, 2011 @MrMota14:> Robin, the next version will take? Please put a box system of NPC speech? Equal to that Origins edited:> http://www.touchofdeathforums.com/smf/index.php/topic, 68559.0.html> > We talk to the NPC and you will see a box above the chat speak. If possible, please download and test.> > : DNo. Link to comment Share on other sites More sharing options...
Azvd Posted February 6, 2011 Author Share Posted February 6, 2011 sryy Link to comment Share on other sites More sharing options...
Kay-No Posted February 6, 2011 Share Posted February 6, 2011 @Ambard:> I just erased the parts I did not want to see in photoshop. worked like a charm.Well, if you have a axe that covers the body with different shapes then a sword that wont work?Please show a picture of an armor that covers the whole body, So I can see how you solved it. Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 This is what I did. I open up my sprites then dress them in photoshop. When there dressed the way I like I delete the sprite and save the PD items. You will notice that the battle axe is set lower than the shield. If I set it higher it would apear to be behind the shield in game which would be wrong. Again this took a bit of trial and error to do. Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2011 Share Posted February 6, 2011 Thats because of your graphic style xD. Most games are like.. true 2D.. so weapons kind always blt ontop of the body. Link to comment Share on other sites More sharing options...
Fbu Posted February 6, 2011 Share Posted February 6, 2011 The idea should still apply regardless of styleJust erase the parts that shouldn't show Link to comment Share on other sites More sharing options...
Azvd Posted February 6, 2011 Author Share Posted February 6, 2011 thsi dont work with me. Some items stay in back, others on the hand. Look:http://img194.imageshack.us/img194/4269/updates1.pnghttp://img823.imageshack.us/img823/5530/updates2.png Link to comment Share on other sites More sharing options...
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