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[Solved] How do you make a door


sherlock
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Pretty sure Robin hasn't added it yet. Correct me if I am wrong though. For now you just have to use warps unless you want to code it yourself, but I am pretty sure it is just warping with animations for the door. Or you could create a tile that removes the fringe layer (or a specific roof layer) in place of that if you have the buildings on the map.
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The code worked just fine, it was just a bad system. The animations didn't match up and you could only use a single door. I haven't found out a way of making a door properly as it requires 4 values to be saved to the tile - Map, X, Y and Sprite#.

As such I greyed it out. I'm planning on making it so you can press ctrl or enter to open a door for a certain period of time then have it read the warp details from the tile placed behind it or something.
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