Conscientia Posted March 30, 2011 Author Share Posted March 30, 2011 Yea, so I remember when pic_x and pic_y was implemented. And I remember the cause.But now it seems, if you change the sizes to 16 by 16, everything is enlarged, Lol? And also, everything gets messed up!This doesn't happen in mirage 0.3 though so what went wrong, dear eclipsers?And my final question, will anyone be getting around doing pixel movement or must some nigger like myself spend alot of time attempting this? Link to comment Share on other sites More sharing options...
Toranos Posted March 30, 2011 Share Posted March 30, 2011 Probably the nigger alternative.~~I think this has a topic somewhere, let me find it..~~Nevermind, I doubt it's what you mean. Link to comment Share on other sites More sharing options...
The New World Posted March 30, 2011 Share Posted March 30, 2011 Such fond language. Shinzu Legends might be attempting this, but I honestly doubt he'll release it to anyone. You're probably stuck doing it yourself.As for the changing PIC_X and PIC_Y, I think you're trying to change, MAX_MAPX and MAX_MAPY? Link to comment Share on other sites More sharing options...
Conscientia Posted March 30, 2011 Author Share Posted March 30, 2011 Lol seriously -.- I just told you that I remember when it was implemented and everything, read my post before answering like that, please.Try changing it yourself and you'll understand. The scaling of the characters are doubled, instead of halved, except for the physical map, the tiles are drawn hugely too. :)There is probably nobody that can answer my question here anyway, and yea, he probably won't release it since it's gonna take a while. Link to comment Share on other sites More sharing options...
The New World Posted March 30, 2011 Share Posted March 30, 2011 You made your post pretty vague. It works fine for me. You just have to resize the picScreen as well. If you're using EO, if not then you'll find little help in these forums. Link to comment Share on other sites More sharing options...
Conscientia Posted March 30, 2011 Author Share Posted March 30, 2011 I downloaded the LATEST version of eclipse origins, then I changed PIC_X and PIC_Y to 16 and 16, and then when I logged in, everything was re-scaled and the sprites were twice as big, EVEN THOUGH PIC_X and PIC_Y are less and not more than the original value. If I switch them back to 32x32 it's all normal.Try it with a vanilla copy. Link to comment Share on other sites More sharing options...
crzyone9584 Posted March 30, 2011 Share Posted March 30, 2011 If your trying to use a differnt size sprite origins automatically sizes them for you…. Link to comment Share on other sites More sharing options...
Conscientia Posted March 30, 2011 Author Share Posted March 30, 2011 I'm aware. It's still not what I wrote in the original post. Changing PIC_X and PIC_Y does not give the result they intend to, it messes up the scaling with dynamic sprites though. Link to comment Share on other sites More sharing options...
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