Mantar Posted February 9, 2013 Share Posted February 9, 2013 This does not work on the main menu "before you enter the game". Not for me alteast. Link to comment Share on other sites More sharing options...
DMF Posted March 21, 2013 Share Posted March 21, 2013 im using EO 2.3 .got this all correct. for some reason i cant move.(arrow keys arnt moving me..)size ( Width:832 , Height: 608 ) yes there divisable by 32.832/32-1=25608/32-1=18my form is the same size as the picscreen. (using a ui with pictureboxs holding the stuff for the gui.)anyidea? Link to comment Share on other sites More sharing options...
Zexion Posted March 21, 2013 Share Posted March 21, 2013 Open any mod, and press ctrl+f then tick the "current project" button. Type in picscreen, and look for any places where it shows the old resolution. Replace with the new one. Link to comment Share on other sites More sharing options...
DMF Posted March 21, 2013 Share Posted March 21, 2013 nope no other picscreen with the same values. Link to comment Share on other sites More sharing options...
barreytor Posted March 21, 2013 Share Posted March 21, 2013 Sounds like a nice tutorial… Except for the part where you put the max map sizes in the server too.Mainly because the max map sizes in the server are used to know the actual max size of the map, and the ones in the client are to know the actual displayable size.At least that's how I found it was in my EO 3, and I don't think it changes that much. Anyway, neat tutorial. Link to comment Share on other sites More sharing options...
DMF Posted March 21, 2013 Share Posted March 21, 2013 ik why i couldnt move i had to retart comp xD…. (another topic said this too o-o) Link to comment Share on other sites More sharing options...
barreytor Posted March 21, 2013 Share Posted March 21, 2013 Okay, so I've been tampering around trying to change resolutions and hitting a seemingly impossible to cross wall, with the problem of "After changing to a higher resolution, the extra size of the picscreen goes unused".Found two ways around it: One consists of, after changing the size of the picscreen, initializing DirectX again with the new backbuffer size; and the other is just making DirectX's backbuffer size the max size from the get go. Link to comment Share on other sites More sharing options...
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