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Game (PicScreen) Resolution


BoDu
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  • 1 month later...
im using EO 2.3 .

got this all correct. for some reason i cant move.(arrow keys arnt moving me..)

size ( Width:832 , Height: 608 ) yes there divisable by 32.

832/32-1=25

608/32-1=18

my form is the same size as the picscreen. (using a ui with pictureboxs holding the stuff for the gui.)

anyidea?
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Sounds like a nice tutorial… Except for the part where you put the max map sizes in the server too.

Mainly because the max map sizes in the server are used to know the actual max size of the map, and the ones in the client are to know the actual displayable size.

At least that's how I found it was in my EO 3, and I don't think it changes that much. Anyway, neat tutorial.
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Okay, so I've been tampering around trying to change resolutions and hitting a seemingly impossible to cross wall, with the problem of "After changing to a higher resolution, the extra size of the picscreen goes unused".

Found two ways around it: One consists of, after changing the size of the picscreen, initializing DirectX again with the new backbuffer size; and the other is just making DirectX's backbuffer size the max size from the get go.
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