uberplayer Posted June 1, 2011 Author Share Posted June 1, 2011 Well, I made a base model of a person so I could use for my game.Just the front view.Enjoy :D Link to comment Share on other sites More sharing options...
Lenton Posted June 1, 2011 Share Posted June 1, 2011 When doing future pixel art, make the canvas the correct size to begin with. Link to comment Share on other sites More sharing options...
Robin Posted June 1, 2011 Share Posted June 1, 2011 Make them bigger. Link to comment Share on other sites More sharing options...
uberplayer Posted June 1, 2011 Author Share Posted June 1, 2011 Better Size?:huh: Link to comment Share on other sites More sharing options...
Robin Posted June 1, 2011 Share Posted June 1, 2011 No… Link to comment Share on other sites More sharing options...
MrKris Posted June 1, 2011 Share Posted June 1, 2011 Also, there is no shading at all on them. They look way to bright for me. Link to comment Share on other sites More sharing options...
uberplayer Posted June 1, 2011 Author Share Posted June 1, 2011 @Robin:> No…It was for Lenton who said "When doing future pixel art, make the canvas the correct size to begin with." Link to comment Share on other sites More sharing options...
Lenton Posted June 1, 2011 Share Posted June 1, 2011 Your canvas height and width must be multiples of 32 to work with the Eclipse engine.A common size of a sprite is width 32 and height 64. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted June 1, 2011 Share Posted June 1, 2011 @Lenton:> Your canvas height and width must be multiples of 32 to work with the Eclipse engine.> > A common size of a sprite is width 32 and height 64.No. Link to comment Share on other sites More sharing options...
MrKris Posted June 1, 2011 Share Posted June 1, 2011 @Lenton:> Your canvas height and width must be multiples of 32 to work with the Eclipse engine.> > A common size of a sprite is width 32 and height 64.EO can fit any size sprite. It will adapt to the size sprite you put in. So, like Soul said. "No." Link to comment Share on other sites More sharing options...
Lenton Posted June 1, 2011 Share Posted June 1, 2011 oh, so if you had 32x32 tiles and your sprite was 34 pixels in width what would the engine do? Link to comment Share on other sites More sharing options...
Ruins of Hell Posted June 1, 2011 Share Posted June 1, 2011 @Lenton:> oh, so if you had 32x32 tiles and your sprite was 34 pixels in width what would the engine do?Center it and make the 32x32 center part blocked, leaving the 1x1 strips on the side as not blocked. Link to comment Share on other sites More sharing options...
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