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XNA Map Editor


JeffSventora
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Recently, I've been working on an RPG Map Editor programmed entirely in C# that can save/load maps that can be used in an XNA game with the right code added. Just thought I would bring this up for some feedback and some possible ideas.

As of right now, it can currently:

* Place Tiles (Derp).
* Lay tiles from any tile set, all at once.
* Drag the cursor to place/delete tiles.
* Built in grid with a toggle feature.
* Lay attributes onto a tile.
* Save the map as an image (Jpg, Gif, Bmp or Png).
* Map Children using an Mdi Form (Edit up to 20 maps at one time)

**Here are some screens:**
MdiParent with tool box

>! ![](http://img696.imageshack.us/img696/569/captureken.png)
A Child-Map

>! ![](http://img860.imageshack.us/img860/4792/capture1su.png)

Any suggestions?
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I'm using XNA 4.0, Lavos.

And Genaga, I'm just contemplating on adding the animation layers like Eclipse does it, or creating Animation objects that can be placed on the map as their own entity.

Everything is fully functional. I realized that the editor was eating up 400,000Kb memory so I sure as hell fixed that. Now I'm just running through and fixing some things. If you guys are interested I can upload a version that saves the maps as Images.
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