Jed Posted March 8, 2015 Author Share Posted March 8, 2015 If I set a sound to an animation, it plays in the top left corner of the map instead of on my target. I don't know whether there's a missing line of code or if something's coded improperly, but I can't think of where the problem would be. Link to comment Share on other sites More sharing options...
SkywardRiver Posted March 9, 2015 Share Posted March 9, 2015 It was coded improperly. If you look around I'm fairly certain someone posted how to fix it. If you can't find it I'll go into the source and find it for you. Link to comment Share on other sites More sharing options...
Jed Posted March 9, 2015 Author Share Posted March 9, 2015 The only places I could think of are in the server when animations are played or in the client when it sends the sound to the map during an animation. It doesn't look incorrect in the client though, as it still says to play it at the x and y coordinates and not at 1,1. Link to comment Share on other sites More sharing options...
Joyce Posted March 9, 2015 Share Posted March 9, 2015 Are you sure the X and Y coordinates are passed on properly from the server though? The client tends to blindly do what it is told, after all. Link to comment Share on other sites More sharing options...
Jed Posted March 9, 2015 Author Share Posted March 9, 2015 Well that's the thing I'm trying to find out, I don't know where the problem is though. The animations play at the proper coordinates but the sound doesn't for some reason. I don't know whether it's a case of missing or improper code. Link to comment Share on other sites More sharing options...
whitespirits Posted March 9, 2015 Share Posted March 9, 2015 My problem with EO3 is u can set a sound to a weapon but it only plays the sound on the killing blow of the monsters Link to comment Share on other sites More sharing options...
abhi2011 Posted March 9, 2015 Share Posted March 9, 2015 > My problem with EO3 is u can set a sound to a weapon but it only plays the sound on the killing blow of the monstersThis is not a problems with EO3 thread. If you have a problem different from this one please make a new thread. Link to comment Share on other sites More sharing options...
SkywardRiver Posted March 9, 2015 Share Posted March 9, 2015 > This is not a problems with EO3 thread. If you have a problem different from this one please make a new thread.As it still relates to the sound system in EO 3, I would think it's still relevant to this thread. Just my thoughts ;D Link to comment Share on other sites More sharing options...
Jed Posted March 9, 2015 Author Share Posted March 9, 2015 > My problem with EO3 is u can set a sound to a weapon but it only plays the sound on the killing blow of the monstersThis actually part of the problem. It's weird that sound only plays at the animation on the killing blow.> It was coded improperly. If you look around I'm fairly certain someone posted how to fix it. If you can't find it I'll go into the source and find it for you.Do you know where the bug is located? Link to comment Share on other sites More sharing options...
SkywardRiver Posted March 9, 2015 Share Posted March 9, 2015 > This actually part of the problem. It's weird that sound only plays at the animation on the killing blow.> > > > Do you know where the bug is located?Not off the top of my head, but I'll find it for ya. Link to comment Share on other sites More sharing options...
Joyce Posted March 10, 2015 Share Posted March 10, 2015 It's a weird one, but I imagine its the same as the animations not displaying when killing a mob with a spell in the past. Something to do with the way these animations and sounds are handled, they're tried to an NPC slot, but if said NPC dies (reset to position 0,0) the sound is still tied to it rather than their old location. Link to comment Share on other sites More sharing options...
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