Suppositoire Posted September 3, 2011 Share Posted September 3, 2011 Please I want use the 4 movement frame but how with your version ?Do you understand ? sorry I'm french Link to comment Share on other sites More sharing options...
Domino_ Posted September 3, 2011 Author Share Posted September 3, 2011 Find and copy source from EOv2.0 to OW edit. Link to comment Share on other sites More sharing options...
Murdoc Posted September 9, 2011 Share Posted September 9, 2011 When I hit ctrl to attack, the guy stays on the same anim.. what order do i put them in to have an attacking movement? Link to comment Share on other sites More sharing options...
Domino_ Posted September 9, 2011 Author Share Posted September 9, 2011 @Murdock:> When I hit ctrl to attack, the guy stays on the same anim.. what order do i put them in to have an attacking movement?This may be only if you'r moving with Admin feature CTRL + CLICK and whit no moving your attacking, but if not than you need to find Anim = 0 or smtn like this in DirectDraw7 module, I Think… dont remember rlly right now I dont have time to check it but there may be your false... Link to comment Share on other sites More sharing options...
Murdoc Posted September 9, 2011 Share Posted September 9, 2011 @Domino_:> This may be only if you'r moving with Admin feature CTRL + CLICK and whit no moving your attacking, but if not than you need to find Anim = 0 or smtn like this in DirectDraw7 module, I Think… dont remember rlly right now I dont have time to check it but there may be your false...Let me make the question simpler… which frame is the attack animation? or is there one?Edit: Nevermind. I'm going to redownload and play around with the frames to figure it out.~Murdock Link to comment Share on other sites More sharing options...
Murdoc Posted September 10, 2011 Share Posted September 10, 2011 My apologies for the double post.. But is anyone else having trouble getting midi to play with this edit? I have this weird scenario where it will only play if I play a midi in my windows media player, but at the same time as the other song.. lol.. Other than that it dont work at all.. Anyone know why? This could be a problem with EO in general, but I thought id ask in this thread just in case.Murdock Link to comment Share on other sites More sharing options...
Domino_ Posted September 10, 2011 Author Share Posted September 10, 2011 @Murdock:> My apologies for the double post.. But is anyone else having trouble getting midi to play with this edit? I have this weird scenario where it will only play if I play a midi in my windows media player, but at the same time as the other song.. lol.. Other than that it dont work at all.. Anyone know why? This could be a problem with EO in general, but I thought id ask in this thread just in case.> > MurdockAs good as I remember I haven't configured anything with sound system.But yeah tehere was a problem that if you will be long in Main and than hover buttons the sound will mess up… Link to comment Share on other sites More sharing options...
Murdoc Posted September 10, 2011 Share Posted September 10, 2011 @Domino_:> As good as I remember I haven't configured anything with sound system.> But yeah tehere was a problem that if you will be long in Main and than hover buttons the sound will mess up…EDIT : ~~bla bla bla bla bla bla~~I figured out what was wrong. Anyway.. I also just noticed that the animations arent working… Link to comment Share on other sites More sharing options...
Murdoc Posted September 10, 2011 Share Posted September 10, 2011 Edit: Please ignore this post. Link to comment Share on other sites More sharing options...
Murdoc Posted September 13, 2011 Share Posted September 13, 2011 Ok I tried to add a feature to the client, and I'm getting a compile error unrelated to the addition:The exact error is:"User-defined type not defined."It's in frmServer with this line highlighted:```Private Sub lvwInfo_ColumnClick(ByVal ColumnHeader As MSComctlLib.ColumnHeader)```Any help is appreciated. Link to comment Share on other sites More sharing options...
Domino_ Posted September 13, 2011 Author Share Posted September 13, 2011 @Murdock:> Ok I tried to add a feature to the client, and I'm getting a compile error unrelated to the addition:> > The exact error is:> > "User-defined type not defined."> > It's in frmServer with this line highlighted:> > ```> Private Sub lvwInfo_ColumnClick(ByVal ColumnHeader As MSComctlLib.ColumnHeader)> ```> Any help is appreciated.What feature did you tryed to add and try again maybe you made a misteke…. Link to comment Share on other sites More sharing options...
Murdoc Posted September 13, 2011 Share Posted September 13, 2011 @Domino_:> What feature did you tryed to add and try again maybe you made a misteke….it turns out im missing the file called mscotl.ocx and thats why… i just installed vb6 recently.. could it be i installed it the wrong way? Link to comment Share on other sites More sharing options...
ForsakenProdigy Posted September 15, 2011 Share Posted September 15, 2011 I was kinda bummed out when i found out no pet system but this version still kick ass .. the best custom out i think. but would be better if you added more resources also a a Guild sytem Link to comment Share on other sites More sharing options...
Murdoc Posted September 15, 2011 Share Posted September 15, 2011 I think there is a bug in the quest system, not sure. But when you finish a quest, instead of having to go back to and talk to the npc you got it from to finish it, the dialogue comes up saying quest is completed or whatever before you even go back to the npc. Is it supposed to be this way? And if so how do I make it so you have to return to the npc before the quest actually ends??Edit: Turns out the quest system is extremely buggy. The additional tasks dont work.. the quests end before you return to the npc.. The quest log does not update new quests properly, and when you cancel quests they will come back. It needs some big time fixing. Either that or I just dont know how to use it right.. Anyone else having these problems?? Link to comment Share on other sites More sharing options...
Domino_ Posted September 15, 2011 Author Share Posted September 15, 2011 I'll soon release OtherWorld for beta testing and it's made from OW edit 2.0.4 also if you will find there any bug ill fix it in both projects. Link to comment Share on other sites More sharing options...
Murdoc Posted September 15, 2011 Share Posted September 15, 2011 @Domino_:> I'll soon release OtherWorld for beta testing and it's made from OW edit 2.0.4 also if you will find there any bug ill fix it in both projects.Are you able to make quests have more than one task? And do you have to go back to the npc that gave the quest to finish? That's the issue that I'm running into right now.. besides the quest log not updating properly.. In other words, while you are working on Other World have you run into any problems with the quest system? Link to comment Share on other sites More sharing options...
Domino_ Posted September 15, 2011 Author Share Posted September 15, 2011 @Murdock:> And do you have to go back to the npc that gave the quest to finish?This is not fixed enev in my Other World project but ill check how to fix.@Murdock:> In other words, while you are working on Other World have you run into any problems with the quest system?Havent seen them bus for now im mostly doing source edits and not working with ingame. Link to comment Share on other sites More sharing options...
Murdoc Posted September 15, 2011 Share Posted September 15, 2011 @Domino_:> This is not fixed enev in my Other World project but ill check how to fix.Havent seen them bus for now im mostly doing source edits and not working with ingame.Okay I was just curious. Everything seems to work except for the quest ending before returning to npc. More than one task cannot be done as far as I can tell. And the quest log seems to only be able to show one quest at a time. Thought I'd let you know anyway. Link to comment Share on other sites More sharing options...
Domino_ Posted September 16, 2011 Author Share Posted September 16, 2011 Updated first post! Fixed some quest system bugs. Link to comment Share on other sites More sharing options...
Murdoc Posted September 16, 2011 Share Posted September 16, 2011 @Domino_:> Updated first post! Fixed some quest system bugs.Please tell me what you fixed, and how.. It would save me having to convert all my data, graphics etc…. Link to comment Share on other sites More sharing options...
Domino_ Posted September 16, 2011 Author Share Posted September 16, 2011 You dont need to convert just replace server and client files.in server data files dont need to convert. Link to comment Share on other sites More sharing options...
Murdoc Posted September 16, 2011 Share Posted September 16, 2011 @Domino_:> You dont need to convert just replace server and client files.in server data files dont need to convert.Were there any changes made to frmMain? Ive done quit a bit of shuffling with that one.. Link to comment Share on other sites More sharing options...
Domino_ Posted September 16, 2011 Author Share Posted September 16, 2011 Yes, in frmMain is one change in Quest button, you can click on it and see thought vb6. Link to comment Share on other sites More sharing options...
Murdoc Posted September 16, 2011 Share Posted September 16, 2011 @Domino_:> Yes, in frmMain is one change in Quest button, you can click on it and see thought vb6.Okay, but what did you even fix. Originally I thought that you would have to return to an npc to finish a quest, but apparently thats not supposed to work like that. However, when a new quest is recieved it still does not show up in quest log.. i think it gets stuck under the one thats already there, if that makes sense. I dont care so much about the npc thing (although it is weird), but the quest log is still bugged and repetitive quests dont work either.. not sure if that was already an issue with alatar's quest system or no. Link to comment Share on other sites More sharing options...
Beanie93 Posted September 16, 2011 Share Posted September 16, 2011 Look for``` Player(Index).PlayerQuest(i).Status = Buffer.ReadLong Player(Index).PlayerQuest(i).ActualTask = Buffer.ReadLong Player(Index).PlayerQuest(i).CurrentCount = Buffer.ReadLong```and replace it with``` Player(MyIndex).PlayerQuest(i).Status = Buffer.ReadLong Player(MyIndex).PlayerQuest(i).ActualTask = Buffer.ReadLong Player(MyIndex).PlayerQuest(i).CurrentCount = Buffer.ReadLong```That was an issue in Alatar's Quest System, although this is not my fix. Credits go to softvokong (or something like that) for this fix. Link to comment Share on other sites More sharing options...
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