Medleyy Posted August 12, 2011 Author Share Posted August 12, 2011 @SeeingBlue:> This.> > I don't know shit about programmer etiquette. I learn as I go. I make all the noobie mistakes & I don't care because it's the way I love to learn. I hear people tell me I am in over my head, but I believe I am exactly where I need to be. Enjoying myself while making of mess of someone else's code & learning all at the same time. I'll do something a hundred times over & find a better way every time and that's ok.You should write rap music. I just read through that post and imagined some black guy rapping it surrounded by skinny models and brightly coloured cars. It really cheered me up :') Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 12, 2011 Share Posted August 12, 2011 @Aeri:> You should write rap music. I just read through that post and imagined some black guy rapping it surrounded by skinny models and brightly coloured cars. It really cheered me up :');P LMFAOWell there is no real way to just learn it, I just look at the structure, memorize it, then mimic it. my learning is limited to only what i've seen before.but you should always find the best way to learn for you. Link to comment Share on other sites More sharing options...
Robin Posted August 12, 2011 Share Posted August 12, 2011 These are not game engine features, they're game features.Go read up on what a game engine is. Hell, I do a hell of a lot more than most game engines do already. Claiming that Origins is incomplete is just… well, silly. Link to comment Share on other sites More sharing options...
Medleyy Posted August 12, 2011 Author Share Posted August 12, 2011 @Robin:> These are not game engine features, they're game features.> > Go read up on what a game engine is. Hell, I do a hell of a lot more than most game engines do already. Claiming that Origins is incomplete is just… well, silly.I didn't say it was. Well, at least it wasn't meant that way. I was just exhausted. Link to comment Share on other sites More sharing options...
kibbelz Posted August 12, 2011 Share Posted August 12, 2011 well most of theese features have already been released as tutorials or as custom engines. For the ones that are not you can easily make them yourself. The only real feature that i would like to see in a future engine is a more custom battle system, like in the zelda games where you can slash and create some combo's instead of just holding ctrl. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 12, 2011 Share Posted August 12, 2011 for combat i just use the spell editor to make melee skills. XD that's the cheap way i do it. Link to comment Share on other sites More sharing options...
kibbelz Posted August 12, 2011 Share Posted August 12, 2011 That is a crap way to do it. Link to comment Share on other sites More sharing options...
Medleyy Posted August 12, 2011 Author Share Posted August 12, 2011 A fight on a different screen like Final Fantasy one would be pretty cool too. Difficult to add, methinks :/ Link to comment Share on other sites More sharing options...
Admiral Refuge Posted August 12, 2011 Share Posted August 12, 2011 @Aeri:> A fight on a different screen like Final Fantasy one would be pretty cool too. Difficult to add, methinks :/Like a turn-based type thing?I actually made one in sadscript awhile ago Link to comment Share on other sites More sharing options...
Medleyy Posted August 12, 2011 Author Share Posted August 12, 2011 Could you manage it in the source do you think?*Theoretical question*I need to learn some more VB before trying something like that. Link to comment Share on other sites More sharing options...
SawQuart Posted August 12, 2011 Share Posted August 12, 2011 Of course you can. Link to comment Share on other sites More sharing options...
Medleyy Posted August 14, 2011 Author Share Posted August 14, 2011 @Jungle:> Of course you can.THat was the best and most detailed answer ever. Love it :D Link to comment Share on other sites More sharing options...
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