ondrasilny Posted August 29, 2011 Author Share Posted August 29, 2011 Hi! I use CS:DE and I want create road…(witch autotile system)But How to solve this problem?In CrystalS is cool road...Robins use 2 different autotiles on 1 ride...I use this too..road look cool but is bad :(![](http://img41.imageshack.us/img41/1957/99201102.png)How can I make a road like in CS?Please help! Link to comment Share on other sites More sharing options...
Robin Posted August 29, 2011 Share Posted August 29, 2011 Do you mean 'road'? Link to comment Share on other sites More sharing options...
ondrasilny Posted August 29, 2011 Author Share Posted August 29, 2011 @Robin:> Do you mean 'road'?Yeah sry :D Link to comment Share on other sites More sharing options...
Robin Posted August 29, 2011 Share Posted August 29, 2011 Use the 'fake' autotile option. Link to comment Share on other sites More sharing options...
ondrasilny Posted August 29, 2011 Author Share Posted August 29, 2011 Ok,but how this work? Link to comment Share on other sites More sharing options...
Robin Posted August 29, 2011 Share Posted August 29, 2011 @ondrasilny:> Ok,but how this work?I am _not_ your personal maid. Try something yourself, if you have trouble then come ask for help. Link to comment Share on other sites More sharing options...
ondrasilny Posted August 29, 2011 Author Share Posted August 29, 2011 I prove them a few things, but it's still not working :,( Link to comment Share on other sites More sharing options...
Bcm27 Posted August 29, 2011 Share Posted August 29, 2011 @ondrasilny:> I prove them a few things, but it's still not working :,(WHAT?Try messing around with the autotile system. IF you have a weird looking tiles in your tilesets. Try those with the "autotile" option on. And you have to have it on autotile as well in the mapper panel. Link to comment Share on other sites More sharing options...
ondrasilny Posted August 30, 2011 Author Share Posted August 30, 2011 Please Robin,help my..I really have trouble..please.. Link to comment Share on other sites More sharing options...
Xanvius Posted August 30, 2011 Share Posted August 30, 2011 @ondrasilny:> Please Robin,help my..I really have trouble..please..Are your tiles in the right format? Dimension wise. Link to comment Share on other sites More sharing options...
Beanie93 Posted August 30, 2011 Share Posted August 30, 2011 @Xanvius:> Are your tiles in the right format? Dimension wise.I don't really see why that would be the problem…Use the normal grass tile as a fake, and place it over the autotile transitions. Link to comment Share on other sites More sharing options...
Xanvius Posted August 30, 2011 Share Posted August 30, 2011 @...:> I don't really see why that would be the problem…> > Use the normal grass tile as a fake, and place it over the autotile transitions.Miss read the question xD My bad Link to comment Share on other sites More sharing options...
Odin Posted August 30, 2011 Share Posted August 30, 2011 Ok. Design your map without the road in autotiles. Then, change the tile placement setting to fake. Then draw your road… Shouldn't be too hard Link to comment Share on other sites More sharing options...
Robin Posted August 30, 2011 Share Posted August 30, 2011 @Odin:> Ok. Design your map without the road in autotiles. Then, change the tile placement setting to fake. Then draw your road… Shouldn't be too hardApparently too hard for you to understand what that tile is there for.Drawing your entire base map in autotiles is how it should be done. In theory. However this quadruples the rendering time so I created the 'fake' type which will pretend to be a neighbouring autotile thus allowing you to place normal grass, cut the FPS loss by three quarters and still take advantage of the system.Simply trying shit out might help you understand this stuff. Link to comment Share on other sites More sharing options...
Xanvius Posted August 30, 2011 Share Posted August 30, 2011 @Robin:> Apparently too hard for you to understand what that tile is there for.> > Drawing your entire base map in autotiles is how it should be done. In theory. However this quadruples the rendering time so I created the 'fake' type which will pretend to be a neighbouring autotile thus allowing you to place normal grass, cut the FPS loss by three quarters and still take advantage of the system.> > Simply trying shit out might help you understand this stuff.Well put, Robin. +1 Link to comment Share on other sites More sharing options...
Bcm27 Posted August 31, 2011 Share Posted August 31, 2011 I made a video for ya. :P Its taking a while to upload. Its 1Gb..:( Link to comment Share on other sites More sharing options...
Robin Posted August 31, 2011 Share Posted August 31, 2011 @Bcm27:> I made a video for ya. :P Its taking a while to upload. Its 1Gb..:(You're doing it wrong. Link to comment Share on other sites More sharing options...
Bcm27 Posted August 31, 2011 Share Posted August 31, 2011 Who gives a chickenwabble? And what did I do wrong? Show him? He will figure it out eventually. Link to comment Share on other sites More sharing options...
Robin Posted August 31, 2011 Share Posted August 31, 2011 Having a 1gB video, Einstein. Learn to encode. Link to comment Share on other sites More sharing options...
Bcm27 Posted August 31, 2011 Share Posted August 31, 2011 Lol, I didnt bother. What was the point? It only took a couple minutes..http://www.youtube.com/watch?v=OV7HW6PRCQk Link to comment Share on other sites More sharing options...
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