xXPandakXx Posted April 12, 2015 Author Share Posted April 12, 2015 everytime i have an event set to forcespawn a npc the npc always glitches out and teleports all over the place. Link to comment Share on other sites More sharing options...
Agoraphobic Posted April 12, 2015 Share Posted April 12, 2015 The event that is activating the force spawn is repeatedly being activated, thus the random spawning.A simple fix is:**Page 1:**Force Npc SpawnSet Self Switch A,**Page 2: Condition Self Switch A to activate**No other actions on page 2What this will do is force the npc spawn on re-entering the map each time only once. Link to comment Share on other sites More sharing options...
jcsnider Posted April 12, 2015 Share Posted April 12, 2015 Please note that using Dungeon Master's solution, I think you need the first page to have a condition of Self Switch A being Off. Link to comment Share on other sites More sharing options...
xXPandakXx Posted April 29, 2015 Author Share Posted April 29, 2015 @[member="jcsnider"]ok-so-it-works,but-when-i-exit-and-re-enter-the-room-it-respawns-instantly(i-set-it-to-have-a-chance-of-spawning) Link to comment Share on other sites More sharing options...
Tic Tac 2 Posted April 29, 2015 Share Posted April 29, 2015 How is the event triggered? Is it a parallell process? Link to comment Share on other sites More sharing options...
xXPandakXx Posted May 1, 2015 Author Share Posted May 1, 2015 @[member="lurv"]yes-it-is Link to comment Share on other sites More sharing options...
Agoraphobic Posted May 1, 2015 Share Posted May 1, 2015 In the version of EO you are using, once a NPC is _force spawned_ by an event, they are forever spawned.In short you will need a source edit to "Despawn" the npc. Link to comment Share on other sites More sharing options...
xXPandakXx Posted May 2, 2015 Author Share Posted May 2, 2015 @[member="Dungeon Master"]any-chance-of-a-delete-event-node? Link to comment Share on other sites More sharing options...
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