salmetore Posted October 6, 2011 Author Share Posted October 6, 2011 Following this tutorialhttp://www.touchofdeathforums.com/smf/index.php/topic,68426.20.htmlon quests, after doing all of that work, I still cannot see the Scripted in the NPC Behavior.Also I set the default starting position in the modconstants using vb6 to' Default starting location [Server Only]Public Const START_MAP As Long = 4Public Const START_X As Long = 7Public Const START_Y As Long = 11Yet when new characters are created they still spawn on map 1, with coordinates 5 and 5.So my question is, is the server and client even reading the modules, or am i actually doing it the right way? Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 6, 2011 Share Posted October 6, 2011 Start_Map, Start_X, & Start_Y are used during modDatabase - AddChar & modPlayer - OnDeath. Have you edited either one of those? Mainly just AddChar. Link to comment Share on other sites More sharing options...
Scott Posted October 6, 2011 Share Posted October 6, 2011 Are you compiling it? and are you even using visual basic 6 to edit it? Press the button that looks like a play button to compile and run your application, and to make a new exe go to file, Make Exename.exe. Link to comment Share on other sites More sharing options...
salmetore Posted October 6, 2011 Author Share Posted October 6, 2011 Im not sure if Im compiling it… but using VB6 shouldnt saving it be the key?and Seeing blue, are you suggesting i poke around the mod database and mess with the afterdeath settings? Link to comment Share on other sites More sharing options...
salmetore Posted October 6, 2011 Author Share Posted October 6, 2011 Poking around VB6 somemore made me see the Run command in VB6\. Locking thread, as my problems are fixed Link to comment Share on other sites More sharing options...
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