RyokuHasu Posted October 29, 2011 Author Share Posted October 29, 2011 Wouldn't it be better if we removed the game editors in the released client?I mean not everyone is going to be an admin or mod, and it would cut down on the package size. But keep them in like a developer's edition of the client.Would this be a good idea? Link to comment Share on other sites More sharing options...
iSnow Posted October 29, 2011 Share Posted October 29, 2011 @Ryoku:> Wouldn't it be better if we removed the game editors in the released client?> > I mean not everyone is going to be an admin or mod, and it would cut down on the package size. But keep them in like a developer's edition of the client.> > Would this be a good idea?The EO Executable is just a few Megabytes, Same for CS:DE. It's an idea, but I'd rather detach map editors and such to make mapping easier. Mapping while gameplay is happening all around you doesn't work too well. Link to comment Share on other sites More sharing options...
Robin Posted October 29, 2011 Share Posted October 29, 2011 Then you'd either need to remove them every release or add your edits to two clients. Link to comment Share on other sites More sharing options...
iSnow Posted October 29, 2011 Share Posted October 29, 2011 It's not worth your time in general.Instead, maybe make external map editors and such. Link to comment Share on other sites More sharing options...
Baron Posted October 30, 2011 Share Posted October 30, 2011 @Ryoku:> Wouldn't it be better if we removed the game editors in the released client?> > I mean not everyone is going to be an admin or mod, and it would cut down on the package size. But keep them in like a developer's edition of the client.> > Would this be a good idea?Independent editors have benefits and pitfalls.If you have an all in one client you only have to have one project file and do edits to one build. As you get multiple editors etc you start having to code features into multiple clients multiple times.For now I recommend either making a single standalone as the only way to edit (which will require substantial coding) or just leaving it with the built ins. The file size reduction just aint worth it in my opinion. Link to comment Share on other sites More sharing options...
Robin Posted October 30, 2011 Share Posted October 30, 2011 Built in editors have the huge advantage of allowing you to change the live server data seamlessly.The only bad thing about EO is the limited screen size which can make map editing a bit more annoying. Link to comment Share on other sites More sharing options...
lollicat Posted October 30, 2011 Share Posted October 30, 2011 Most casual players wouldn't try to go in. Unless they knew what Eclipse was, they might not even know that there _is_ an editor. Link to comment Share on other sites More sharing options...
LeaRae Posted October 31, 2011 Share Posted October 31, 2011 ```#Const a = 1#If a = 1 Then Const b = 1#Else Const b = 3#End IfPrivate Sub Form_Load() Debug.Print bEnd Sub```Swap a flag, build a release or dev version… am I rite? It's the forms that are big in the exe, so disabling the code wont see a huge size difference... but you can super easily disable the functionality...you can totally build the forms in code instead of the graphic editor, too, which drops the size of the exe considerably. Link to comment Share on other sites More sharing options...
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