psyDelic Posted February 6, 2012 Author Share Posted February 6, 2012 32x32 Characters draw fine. If it's not an increment of 32 then the character is distorted. 64x64 characters don't fall in-sync with the floor or other tiles. Some of my characters are slightly bigger than 32x32 so they have to be 64x64 but that means their name is to high above their head. How can I remedy this? Link to comment Share on other sites More sharing options...
kaizen101 Posted February 13, 2012 Share Posted February 13, 2012 make your game to use 64 X 64, instead of 32X32….. but that will make the game look bigger. Link to comment Share on other sites More sharing options...
DJMaxus Posted February 16, 2012 Share Posted February 16, 2012 Make sure your entire sprite sheet's dimensions are both a power of two.There aren't dynamic sprite calculations in CS:DE I don't think, so you will have to make changes to the way players are drawn in the source. You will also need to change how the name is drawn. Link to comment Share on other sites More sharing options...
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