DovahTech Posted February 24, 2012 Author Share Posted February 24, 2012 Update with Becky's comments:![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2-6.jpg) Link to comment Share on other sites More sharing options...
DovahTech Posted February 24, 2012 Author Share Posted February 24, 2012 Another fix:![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2-7.jpg) Link to comment Share on other sites More sharing options...
Wyz Posted February 25, 2012 Share Posted February 25, 2012 You dont seem to be understanding it at all…http://rmxpunlimited.net/forums/uploads/1206077576/gallery_1_18_94832.jpgSee that map? The paths arent as abnormally wide as yours, and they are almost stop-go and a lot more patchy. Your paths are too wide, and dont have any breaks or patches in them.here is another great example;http://desmond.imageshack.us/Himg262/scaled.php?server=262&filename=farmtownexteriorexample.png&res=medium Link to comment Share on other sites More sharing options...
Anna Comnena Posted February 25, 2012 Share Posted February 25, 2012 Mix up the fucking trees some, sheesh. Link to comment Share on other sites More sharing options...
Jeff Posted February 25, 2012 Share Posted February 25, 2012 @Becky:> The thing is with stepping, a path isn't worn under a swing after one go. It's worn in after hundreds of goes. So random splotches would be someone stood there and spun in a single circle a couple hundred times.On the contrary, if the ground is muddy, you can make a fairly large splotch in one step. If you fall on the ground, you could make an even larger one. Those little splotches made it look more natural.Do what ~~chief~~ Wyz says and make the paths thinner and more foresty like, the player will be able to follow them. I also think you might be going just a tad heavy on the gravel, maybe take a few of the piles out, and put a pile or two by the grass. Rocks can be on grass, too. Link to comment Share on other sites More sharing options...
DovahTech Posted February 25, 2012 Author Share Posted February 25, 2012 Tried to follow more suggestions.![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2-8.jpg) Link to comment Share on other sites More sharing options...
Wyz Posted February 25, 2012 Share Posted February 25, 2012 How are you still not understanding? I give up. Link to comment Share on other sites More sharing options...
DovahTech Posted February 25, 2012 Author Share Posted February 25, 2012 Sorry, Misread. Thin and patchy is what you want? :L Link to comment Share on other sites More sharing options...
Fuu Posted February 25, 2012 Share Posted February 25, 2012 @Wyz:> How are you still not understanding? I give up.Don't give up ~~Chief~~ Wyz! I believe in you!o and u has a lot of trees Link to comment Share on other sites More sharing options...
Wing Posted February 25, 2012 Share Posted February 25, 2012 @Wyz:> You dont seem to be understanding it at all…> > http://rmxpunlimited.net/forums/uploads/1206077576/gallery_1_18_94832.jpg> > See that map? The paths arent as abnormally wide as yours, and they are almost stop-go and a lot more patchy. Your paths are too wide, and dont have any breaks or patches in them.> > here is another great example;> http://desmond.imageshack.us/Himg262/scaled.php?server=262&filename=farmtownexteriorexample.png&res=mediumYou need autotiles for the paths to look that smooth. Link to comment Share on other sites More sharing options...
Wyz Posted February 25, 2012 Share Posted February 25, 2012 @♥:> You need autotiles for the paths to look that smooth.Wrong, you only need a brain. Link to comment Share on other sites More sharing options...
Wing Posted February 25, 2012 Share Posted February 25, 2012 @Wyz:> Wrong, you only need a brain.Well you could edit the tiles to have a 1 tile wide path, but you know what i'm talking about. Link to comment Share on other sites More sharing options...
Jeff Posted February 26, 2012 Share Posted February 26, 2012 it's not that hard to make it significantly better than it is now. It needs to be more wispy. Link to comment Share on other sites More sharing options...
DovahTech Posted February 26, 2012 Author Share Posted February 26, 2012 Okay thanks guys, Wyz. I was working on the things you said. I first thinned it out. Now I will be working on the blotches ect. Link to comment Share on other sites More sharing options...
Dark Crusade Posted February 26, 2012 Share Posted February 26, 2012 Way too many fucking trees Link to comment Share on other sites More sharing options...
DovahTech Posted February 26, 2012 Author Share Posted February 26, 2012 It's a forest? The trees on the side are barrier trees as Anna suggested. Link to comment Share on other sites More sharing options...
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