kahnival Posted March 28, 2012 Author Share Posted March 28, 2012 Sorry to keep asking all these stupid questions!1) Is it possible for an Admin to change a players class?2) If question 1 is possible…Is it also possible to create classes that can't be seen on the registration page but can be unlocked later, be it by completing a certain task or by the Admin giving a person that class?3) Is there a way to level cap players?4) Is there a way to increase the number of maps?5) Is there a way to increase the number of NPCS you can create?Thanks again to the community :D Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 28, 2012 Share Posted March 28, 2012 3)Modconstants, look for MAX_LEVEl4)same but look for MAX_MAPS5)same but look for MAX_NPCS Link to comment Share on other sites More sharing options...
harrison858 Posted March 28, 2012 Share Posted March 28, 2012 @kahnival:> Sorry to keep asking all these stupid questions!> > 1) Is it possible for an Admin to change a players class?> 2) If question 1 is possible…Is it also possible to create classes that can't be seen on the registration page but can be unlocked later, be it by completing a certain task or by the Admin giving a person that class?> 3) Is there a way to level cap players?> 4) Is there a way to increase the number of maps?> 5) Is there a way to increase the number of NPCS you can create?> > Thanks again to the community :D1) Yes, it's possible. HOW?: Via source.-or- Look at [[EO 2.0] Account Editor](http://www.touchofdeathforums.com/smf/index.php/topic,72628.0.html)Place the Account Editor.exe in the same folder that your server.exe is located in. (Do not include anything else in the src folder).2) Yes, it's possible as well via source. (I don't know _how_ exactly though.)@Grim:> 3)Modconstants, look for MAX_LEVEl> 4)same but look for MAX_MAPS> 5)same but look for MAX_NPCSBe specific.3, 4, 5)Source edit required,**Client-side + Server-side**:In the **client\src** and **server\src** _(Stands for source)_ folderLook for **Mod**ule -> **modConstants**Within **modConstants**, find (Ctrl+F) the following:Find:```Public Const MAX_LEVELS As Long = 100```Change that to the Max. level you want. Default is 100 levels.Find:```Public Const MAX_MAPS As Long = 100```Change that to the Max. number of maps you want. Default is 100 maps.Find:```Public Const MAX_NPCS As Long = 255```Change that to the Max. number of NPC's you want. Default is 255 NPCs.**Remember to _Save Project_ and _Compile_ both your client.exe and server.exe.** If you need help, [read this](http://www.touchofdeathforums.com/smf/index.php/topic,76433.0.html). Link to comment Share on other sites More sharing options...
kahnival Posted March 29, 2012 Author Share Posted March 29, 2012 Excellent thanks to you both. I've been playing with the codes alot today so know about compiling them once you're done :)As for questions 1 and 2…I guess I'll get to them another time! Link to comment Share on other sites More sharing options...
abhi2011 Posted March 29, 2012 Share Posted March 29, 2012 2) there is a tut on that. i have never tested it though. http://www.touchofdeathforums.com/smf/index.php/topic,70427.0.htmlthough u might have to edit it here and there for u needs. Such as unlock after quest etc. Link to comment Share on other sites More sharing options...
kahnival Posted March 29, 2012 Author Share Posted March 29, 2012 Cool thanks :) Link to comment Share on other sites More sharing options...
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