azkanan Posted April 7, 2012 Author Share Posted April 7, 2012 Howdy folks. I'm currently drawing up a territory map of Europe.[Map So Far](http://puu.sh/olFD).I'll be making the game so that you spend time & wealth improving your territories, capturing new territories and improving your army.You'll also be able to form diplomat treaties with other players and NPC nations.It's a simple little game that will, hopefully, explode. The fact that it's so simple allows for relatively quick turn updates and a high player load.I'll be starting the game in 0BCE, and to allow for technological advacements, to a degree. One turn would be 3 months.I'm open to suggestions for ideas for the game, to make it better/more fun. Link to comment Share on other sites More sharing options...
Jeff Posted April 7, 2012 Share Posted April 7, 2012 Less complicated, fewer territories, more freestyle roleplaying.I want to be able to just hop in for 5 minutes and roleplay, I don't want to have to deal with complicated rules and such. I could invite my friends over and play a board game if I wanted that.That said, I tried to do something a bit similar to this a while back. It was very dumbed down, but still few wanted to play. I would love to partake in this assuming it's a bit more streamlined. Link to comment Share on other sites More sharing options...
azkanan Posted April 7, 2012 Author Share Posted April 7, 2012 Roleplaying gets very complicated in record keeping, in my forum game hosting history.That said, I haven't come up with a decent GM-free roleplay before, nor attempted to.I have a few friends who want to play this.Here's the complete map, with a gaping tribal hole in the east.[Map](http://puu.sh/oo8W).And here are the rule notations.>! Home Province = 200 PeopleNew Province = 100 People>! Starting Government = 1-3Starting Military = 1-3Starting Navy = 1-3Starting Culture = 1-3Starting Trade = 1-3>! Starting TradeIncome = 1-5Starting TaxIncome = 1-5Starting Wealth = 2 to 20>! Starting Pop = 100-400Starting Pop Max = Pop + 75Starting Growth = 0.2% to 2%>! Trade + Tax = Income>! Turn Action Effect Wealth CostBuild Houses [+50 Population Max] 10Build Hospitals [+1% Population Growth] 10Build Barracks [+200 Army Size Max] 10Build Roads [+1% Trade Income] 10>! Train 100 Men [-1 Wealth/turn] 10Build 10 Ships [-1 Wealth/turn] 10>! Research Government [+2 Province Max] -Research Military [+1 Army Power] -Research Navy [+1 Navy Power] -Research Trade [+10% Trade Income] -Research Culture [-2 Revolt Chance] ->! Rules>! Can only research 2 techs at once.Can only build 2 improvements at once.>! Can only travel 1 land territory per turn.Can only travel 1 sea territory per turn.*If launching from port, act as if on adjacent sea territory, when moving.>! If Army Size > Army Max Upkeep *2 per unit over max.>! If Province Count > Province Max Revolt Chance Increased Link to comment Share on other sites More sharing options...
Gwen Posted April 9, 2012 Share Posted April 9, 2012 I demand for you to bring AVP back!!!!! Link to comment Share on other sites More sharing options...
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