Sickey Posted May 2, 2012 Share Posted May 2, 2012 Looks promising, however I'd suggest to not use the lightning on the enemies. Also if you're really serious about this game I really suggest getting a pixel artist or learning it yourself, as with using graphics already used in hundreds of game won't make people more interrested. Link to comment Share on other sites More sharing options...
unknown Posted May 2, 2012 Author Share Posted May 2, 2012 Yeah I don't think we will have lighting on enemies.. There will be torches and fire pits that are generated by our particle system that give off light.The graphics we have in place are really just placeholders. We're focused on making a really cool engine and game first, hopefully we can attract a graphics artist to help afterwards. We have a few people helping us develop new graphics, so hopefully we can show off some of their work soon.On another note, if anyone wants to help create maps please do so.. Use [Tiled](http://www.mapeditor.org) and our [resources](http://96.126.127.107/resources.zip) If it's any good I'll post a demo using it. Link to comment Share on other sites More sharing options...
Keebler Elf Posted May 2, 2012 Share Posted May 2, 2012 You know what would be cool for lighting. Make it so just their eyes glow on the enemies and you dont know what it is until you get closer. (insert dramatic music) Link to comment Share on other sites More sharing options...
Jeff Posted May 2, 2012 Share Posted May 2, 2012 @7Eleven:> This is a stupid thing to point out, but the name troglodytes isn't very memorable. You may want to consider a name change? Just something to think about.The name is awesome!@Keebler:> You know what would be cool for lighting. Make it so just their eyes glow on the enemies and you dont know what it is until you get closer. (insert dramatic music)Yes. Link to comment Share on other sites More sharing options...
SawQuart Posted May 2, 2012 Share Posted May 2, 2012 @7Eleven:> This is a stupid thing to point out, but the name troglodytes isn't very memorable. You may want to consider a name change? Just something to think about.Kind of makes me think of a dinosaur. Dunno why. Link to comment Share on other sites More sharing options...
unknown Posted May 2, 2012 Author Share Posted May 2, 2012 http://www.merriam-webster.com/dictionary/troglodyteMy friend who came up with the name learned about troglodytes in an ancient prehistory class lol Link to comment Share on other sites More sharing options...
Sickey Posted May 3, 2012 Share Posted May 3, 2012 This is what first came up to my mind when I read Troglodyte.http://en.wikipedia.org/wiki/Troglodyte_%28Dungeons_%26_Dragons%29![](http://images.wikia.com/mightandmagic/en/images/8/89/H3CrTroglodyte.gif) Link to comment Share on other sites More sharing options...
unknown Posted May 3, 2012 Author Share Posted May 3, 2012 haha we should have that sprite in our game Link to comment Share on other sites More sharing options...
Dark Crusade Posted May 3, 2012 Share Posted May 3, 2012 ![](http://2.bp.blogspot.com/_Fwjw80hPmio/TPzraoOtKGI/AAAAAAAACDg/MdZLxI_JEbI/s1600/Backdrop-Q%2527Barra.jpg)This is what I thought of too. Link to comment Share on other sites More sharing options...
Sickey Posted May 3, 2012 Share Posted May 3, 2012 lol, yeah some sort of Lizardmen, why not replace the dinosaurs with them? That would be WAY cooler.![](http://www.thebluecommunity.com/uploads/artwork/424051866_20cool.gif) Link to comment Share on other sites More sharing options...
unknown Posted May 4, 2012 Author Share Posted May 4, 2012 Lol, I brought this up today.. My teammates agree that we should have a lizardman :PHere's a SS of our new menu screen.. It pans over a map at random and has better looking text.>! [![](http://i.imgur.com/VDfIKl.png)](http://i.imgur.com/VDfIK.png) We're currently working on an A* AI algorithm (AI that can move through a maze), I should have something on that in a couple days. I also made the map darkness configurable via a map attribute, and should have the trinket UI done soon. Link to comment Share on other sites More sharing options...
Sickey Posted May 4, 2012 Share Posted May 4, 2012 Quick question, how about multiplayer? I've been looking for a Cross-platform Roguelike game that I can play with a friend of mine. Link to comment Share on other sites More sharing options...
unknown Posted May 4, 2012 Author Share Posted May 4, 2012 No multiplayer currently planned.. Trying to keep it as simple as possible while creating an awesome game. Multiplayer is a good idea though. Link to comment Share on other sites More sharing options...
unknown Posted May 5, 2012 Author Share Posted May 5, 2012 Here's a micro update. You can see the new menu, also enemies and you turn red when they're hit.>! http://www.youtube.com/watch?v=YQZwjxYLdek Link to comment Share on other sites More sharing options...
Sickey Posted May 5, 2012 Share Posted May 5, 2012 I love the menu! Also the progress looks good so far. Keep up the hard work guys! Also about gear, could you tell me more how you're thinking about it, cause I don't think it would be like dinosaurs dropping chainmail etc? Link to comment Share on other sites More sharing options...
unknown Posted May 5, 2012 Author Share Posted May 5, 2012 Thanks. No dinosaurs dropping chain-mail, they will drop teeth though which you can add to your weapon and increase damage. There will also be other trinkets like a torch which increases sight, meat which increases health and a polymorph trinket which allows you to change into an enemies form and gain higher stats. All trinkets you'll just pick up and use, there is no inventory.We'll also spawn a random rare trinket on certain maps. Link to comment Share on other sites More sharing options...
Sickey Posted May 6, 2012 Share Posted May 6, 2012 How about crafting? You could craft teeths hides into armor weapons etc. Im not sure if Im really fund of the idea about trinkets as temporary boosts. Link to comment Share on other sites More sharing options...
unknown Posted May 6, 2012 Author Share Posted May 6, 2012 They aren't temporary boosts, they're permanent boosts similar to the Binding of Issac. Link to comment Share on other sites More sharing options...
7Eleven Posted May 7, 2012 Share Posted May 7, 2012 @unknown:> we bought the domain http://turbonips.com to host our completed game which I think is very memerable.Am I reading this right? Turbo Nips.com? What do turbo nips have to do with the storyline?PS: The lighting video demonstration was awesome! I really like the old school NES title btw. Link to comment Share on other sites More sharing options...
aaaron Posted May 7, 2012 Share Posted May 7, 2012 I think it's Turbon Ips. Link to comment Share on other sites More sharing options...
unknown Posted May 7, 2012 Author Share Posted May 7, 2012 @7Eleven:> Am I reading this right? Turbo Nips.com? What do turbo nips have to do with the storyline?> > PS: The lighting video demonstration was awesome! I really like the old school NES title btw.Thanks. Turbonips.com is awesome! A while back we were drinking, trying to come up with a good domain name for Troglodytes that wasn't already taken.. Amazingly enough nobody had thought to register turbonips so we jumped on the opportunity. Link to comment Share on other sites More sharing options...
unknown Posted May 8, 2012 Author Share Posted May 8, 2012 The polymorph trinket UI is finished, here's a video. We're still working on enemy AI and regular trinkets.. Also we're beginning to generate some new content, you'll probably see it in my next update.>! http://www.youtube.com/watch?v=x0TyzzKznJQ Also, lighting is off on this map it can easily be turned back on. Link to comment Share on other sites More sharing options...
Jeff Posted May 9, 2012 Share Posted May 9, 2012 @Aáron:> I think it's Turbon Ips.Nah, turbo nips. As in turbo nipples. At least, that's the only logical abbreviation. Link to comment Share on other sites More sharing options...
crazy991 Posted May 9, 2012 Share Posted May 9, 2012 Looking good. I like the lightning, and the fact you're using Java ;) Link to comment Share on other sites More sharing options...
unknown Posted May 10, 2012 Author Share Posted May 10, 2012 Thanks :)We're going to have a lot more updates soon. Here's a video of our death particle effects, trinkets modifying stats and regular trinket implementation. It's really beginning to look cool!>! http://www.youtube.com/watch?v=FTlX6AHEcUA **Another update**A* enemy AI.. paths are drawn in blue, we're still working on making the enemy follow the path exactly that should be done today. Also the options menu is done :P>! http://www.youtube.com/watch?v=ZXeBnk9QQsg Link to comment Share on other sites More sharing options...
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