Fragment Posted April 30, 2012 Author Share Posted April 30, 2012 I have found a problem with the engine in the form of a bug with the HOTS and DOTS. This was tested ony my own engine and on the vanilla EO2 source.1\. If you put a heal over time or dot on an npc when it is around 25% health it can (rarely) sometimes cause the npc to be unable to attack and unable to be harmed.(when changing the server to display the npcs health, it returns that the npcs are already dead)2\. If you cast a dot on an npc, your attacks will not harm the npc till the dot ends.-however, if you cast a heal over time on an npc, you can still heal the same npc fine. Link to comment Share on other sites More sharing options...
Fragment Posted May 5, 2012 Author Share Posted May 5, 2012 Really, no one has solved this? This seems a pretty major flaw in the design but, from what ive seen, no one has managed to fix it, all the projects in the project section still have these bugs in. Link to comment Share on other sites More sharing options...
erkro1 Posted May 5, 2012 Share Posted May 5, 2012 It does work in World Life Warfare though. Link to comment Share on other sites More sharing options...
Fragment Posted May 7, 2012 Author Share Posted May 7, 2012 Any insight into how you fixed it? Link to comment Share on other sites More sharing options...
erkro1 Posted May 13, 2012 Share Posted May 13, 2012 @Fragment:> Any insight into how you fixed it?Well, I didn't touched it and it worked from the start. Link to comment Share on other sites More sharing options...
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