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Give item once


iLeGiTiMx
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You just made me hungry… I want Wurstbrot now... Anyways, you can change the Player variable (make one that's something like, gab Wurstbrot, or something) and set that to true, then have ha conditional that, if the variable = true then give the player nothing, if it's false, give then the item and set the variable to true.
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I did this, and it works, though my game might have an issue with double clicking… Anyways, look at this and see how I set it up
![](http://s18.postimg.org/e2k4fkeix/Conversation.png)

The way you have it set up, you would have to have a second page, and only one player would get bread before the Event stopped giving the item to anyone. (Also, these are Events, not NPCs, similar but not exactly the same)
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