Yinhao Posted September 25, 2015 Author Share Posted September 25, 2015 Is there any way to include an amount when selecting the 'Has Item' conditional in the Event Editor? Or is it only possible using Quests? If not, is there another way I could create a situation where a certain action (e.g. entering a map) would only be possibly after paying 100 of a currency? As it works now, a player can simply have less than the desired amount of the currency.I'm using Skywyre Primitive v6. Link to comment Share on other sites More sharing options...
Officer Johnson Posted September 25, 2015 Share Posted September 25, 2015 Use the change item option, to check and see if they have the certain amount of the item.If you want to make it they only pay once you will need to add a switch that is triggered on at the end.If you need any help or are confused hit me up on Skype (Officer Johnson) Link to comment Share on other sites More sharing options...
Yinhao Posted September 25, 2015 Author Share Posted September 25, 2015 @'Officer:> Use the change item option, to check and see if they have the certain amount of the item.> > If you want to make it they only pay once you will need to add a switch that is triggered on at the end.> > If you need any help or are confused hit me up on Skype (Officer Johnson)Thanks for the quick response! It might be because I'm doing something wrong, but when using Change Item to take away an item, it doesn't seem to check whether the set amount is correct. I set an event to Take 30000 of a currency, but when I have 18000 in my inventory, the event just takes away the 18000. What I'd usually do in an RPG Maker event is set a Conditional Branch before the Change Item command, checking if player has 30000 of item 1, but it doesn't seem like the engine supports checking amounts of items in the conditional. So is there a workaround for that or am I just doing it wrong and does Change Item check whether the player has enough? Link to comment Share on other sites More sharing options...
jcsnider Posted September 26, 2015 Share Posted September 26, 2015 No it is the fault of the engine. The item handling is a little weird so under the first implementation I never did a check for a certain amount of an item. Sky could add it in rather easily though. Link to comment Share on other sites More sharing options...
Jeppe Posted September 30, 2015 Share Posted September 30, 2015 Make the player pay for a ticket or such and then remove the ticket from the player.If you want to enter the map would cost 100g then make a ticket cost 100g and make the "remove item" option.Simple workaround ^^ Link to comment Share on other sites More sharing options...
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