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Making My Own Version


azaew
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My questions for you are:
Do you know VB6?
Why you wan't to make your own version?
Would you be able to provide support to it?
Wouldn't be better just to work on your game and if everythings go right then think on creating a 'custom' version of the engine?

Just a few tips that I throw, only because I've seen a lot of 'versions' that are just a regular version of EO with a bunch of tutorials added.

PS: Just to be clear I'm not talking about Vertigo Dawn or Galaxy for example, I'm talking about Motus, Chronicles, Omega, Nitro, etc.
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@Likestodraw:

> and putting tutorials into EO to learn how things work before starting to work on a custom version.

Please don't teach this guy how to copy and paste tutorials. The LAST thing we need is more "custom versions" of copy and pasted tutorials. I swear, I'm going to have to make my own big contribution if anyother shit is posted.
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