Draco.exe Posted April 26, 2013 Author Share Posted April 26, 2013 the pets are spawned with skills or items (i dont remember exactly wich one of this two methods i used) Link to comment Share on other sites More sharing options...
h3lp Posted April 27, 2013 Share Posted April 27, 2013 ok thanks. Link to comment Share on other sites More sharing options...
Draco.exe Posted April 28, 2013 Author Share Posted April 28, 2013 no problem ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
h3lp Posted April 28, 2013 Share Posted April 28, 2013 [JC Denton Denton Denton Denton Denton's EO 2.0 to EO with DX8 converter](http://jcsnider.freemmorpgmaker.com/jcsniders%20EO%202.0%20to%20EO%20with%20DX8%20converter.zip) link dead… Link to comment Share on other sites More sharing options...
Draco.exe Posted April 28, 2013 Author Share Posted April 28, 2013 hmmm don't know if is a newest link for that, you should ask if someone have that program or a similar one Link to comment Share on other sites More sharing options...
Daneta Posted April 28, 2013 Share Posted April 28, 2013 are you gonna fix the pet bugs and others Link to comment Share on other sites More sharing options...
Draco.exe Posted May 1, 2013 Author Share Posted May 1, 2013 if i have time, i'll try to fix that. Anyways, remember if someone have the fix, put in this thread and i'll update the code (and of course give the appropiate credits) Link to comment Share on other sites More sharing options...
Guest Posted May 3, 2013 Share Posted May 3, 2013 Help teach me.When one player open switch#1.All players will open the switch#1.Both players are online. And not online. Link to comment Share on other sites More sharing options...
Daneta Posted May 3, 2013 Share Posted May 3, 2013 > Help teach me.> > When one player open switch#1.> > All players will open the switch#1.> > Both players are online. And not online.make a topicor wait till eragons next update and ask im to add the fix Link to comment Share on other sites More sharing options...
h3lp Posted May 5, 2013 Share Posted May 5, 2013 How to acced the event page ? Link to comment Share on other sites More sharing options...
Draco.exe Posted May 5, 2013 Author Share Posted May 5, 2013 for the events you need to add it through the map editor, when you place an event in the map, the page should appear Link to comment Share on other sites More sharing options...
DragonArmour Posted May 6, 2013 Share Posted May 6, 2013 why i cant use in dragon eclipse my ambardia tilesets?im just paste the tilesets and i dont see it on map editor..what to do? Link to comment Share on other sites More sharing options...
Rizz Posted May 6, 2013 Share Posted May 6, 2013 As you change the respawn point of the player?(the point where you start) Link to comment Share on other sites More sharing options...
Draco.exe Posted May 7, 2013 Author Share Posted May 7, 2013 > why i cant use in dragon eclipse my ambardia tilesets?> > im just paste the tilesets and i dont see it on map editor..> > what to do?hmmm, i don't know which are the Ambardia tilesets…perhaps the resolutions of the tiles are too big. Try to adjust the resolutions and see if that works (try with 1024x1024 px tiles)> As you change the respawn point of the player?> > (the point where you start)you can change the start point in visual basic…i don't remember exactly in which part of the code. And if you want to add another respawn points use the checkpoints (in the map attributes) Link to comment Share on other sites More sharing options...
abhi2011 Posted May 8, 2013 Share Posted May 8, 2013 > As you change the respawn point of the player?> > (the point where you start)Server side source, modConstants Link to comment Share on other sites More sharing options...
lenda66 Posted May 8, 2013 Share Posted May 8, 2013 Hello guys, first I would like to thank the engine!I found a mistake in it and would like to solve, if I put the map in size 30x30 and put any NPC him give the server error and closes.How to solve this?RTE 9> Public Sub UpdateMapBlock(mapnum, x, y, blocked As Boolean)> > If blocked Then> > MapBlocks(mapnum).Blocks(x, y) = 9> > Else> > MapBlocks(mapnum).Blocks(x, y) = 0> > End If> > End Sub Link to comment Share on other sites More sharing options...
darkaura12 Posted June 25, 2013 Share Posted June 25, 2013 Im relatively new to eclipse ^-^ and i was wondering if somebody could help me.Im having a problem with paperdolls at the moment, i have 91 paper dolls and they are in correct format. But when i turn the client on and scroll through all my paper dolls, i can only see 61 for some reason.Help please! Link to comment Share on other sites More sharing options...
Zopto Posted June 14, 2014 Share Posted June 14, 2014 bug fix for pet show up next to player just replace whole Public Sup SpawnNpc**(Server side)** with this : tested worked for me :D have a nice day :D```Public Sub SpawnNpc(ByVal mapNpcNum As Long, ByVal mapNum As Long, Optional ByVal SetX As Long, Optional ByVal SetY As Long)Dim Buffer As clsBufferDim npcNum As LongDim i As LongDim x As LongDim y As LongDim Spawned As Boolean' Check for subscript out of rangeIf mapNpcNum <= 0 Or mapNpcNum > MAX_MAP_NPCS Or mapNum <= 0 Or mapNum > MAX_MAPS Then Exit SubnpcNum = Map(mapNum).NPC(mapNpcNum)If npcNum > 0 ThenMapNpc(mapNum).NPC(mapNpcNum).Num = npcNumMapNpc(mapNum).NPC(mapNpcNum).target = 0MapNpc(mapNum).NPC(mapNpcNum).targetType = 0 ' clearMapNpc(mapNum).NPC(mapNpcNum).Vital(Vitals.HP) = GetNpcMaxVital(npcNum, Vitals.HP)MapNpc(mapNum).NPC(mapNpcNum).Vital(Vitals.MP) = GetNpcMaxVital(npcNum, Vitals.MP)MapNpc(mapNum).NPC(mapNpcNum).Dir = Int(Rnd * 4)'Check if theres a spawn tile for the specific npcFor x = 0 To Map(mapNum).MaxXFor y = 0 To Map(mapNum).MaxYIf Map(mapNum).Tile(x, y).Type = TILE_TYPE_NPCSPAWN ThenIf Map(mapNum).Tile(x, y).Data1 = mapNpcNum ThenMapNpc(mapNum).NPC(mapNpcNum).x = xMapNpc(mapNum).NPC(mapNpcNum).y = yMapNpc(mapNum).NPC(mapNpcNum).Dir = Map(mapNum).Tile(x, y).Data2Spawned = TrueExit ForEnd IfEnd IfNext yNext xIf Not Spawned Then' Well try 100 times to randomly place the spriteFor i = 1 To 100If SetX = 0 And SetY = 0 Thenx = Random(0, Map(mapNum).MaxX)y = Random(0, Map(mapNum).MaxY)Elsex = SetXy = SetYEnd IfIf x > Map(mapNum).MaxX Then x = Map(mapNum).MaxXIf y > Map(mapNum).MaxY Then y = Map(mapNum).MaxY' Check if the tile is walkableIf NpcTileIsOpen(mapNum, x, y) ThenMapNpc(mapNum).NPC(mapNpcNum).x = xMapNpc(mapNum).NPC(mapNpcNum).y = ySpawned = TrueExit ForEnd IfNextEnd If' Didn't spawn, so now we'll just try to find a free tileIf Not Spawned ThenFor x = 0 To Map(mapNum).MaxXFor y = 0 To Map(mapNum).MaxYIf NpcTileIsOpen(mapNum, x, y) ThenMapNpc(mapNum).NPC(mapNpcNum).x = xMapNpc(mapNum).NPC(mapNpcNum).y = ySpawned = TrueEnd IfNextNextEnd If' If we suceeded in spawning then send it to everyoneIf Spawned ThenSet Buffer = New clsBufferBuffer.WriteLong SSpawnNpcBuffer.WriteLong mapNpcNumBuffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).NumBuffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).xBuffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).yBuffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).DirBuffer.WriteByte MapNpc(mapNum).NPC(mapNpcNum).IsPetBuffer.WriteString MapNpc(mapNum).NPC(mapNpcNum).PetData.NameBuffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).PetData.OwnerSendDataToMap mapNum, Buffer.ToArray()Set Buffer = NothingUpdateMapBlock mapnum, MapNpc(mapnum).NPC(mapNpcNum).x, MapNpc(mapnum).NPC(mapNpcNum).y, True End If SendMapNpcVitals mapnum, mapNpcNum Else MapNpc(mapnum).NPC(mapNpcNum).Num = 0 MapNpc(mapnum).NPC(mapNpcNum).target = 0 MapNpc(mapnum).NPC(mapNpcNum).targetType = 0 ' clear ' send death to the map Set Buffer = New clsBuffer Buffer.WriteLong SNpcDead Buffer.WriteLong mapNpcNum SendDataToMap mapnum, Buffer.ToArray() Set Buffer = Nothing End IfEnd Sub```AndFor Map Block Bug go to server side : Sub HandleMapData and find```ReDim Map(mapNum).Tile(0 To Map(mapNum).MaxX, 0 To Map(mapNum).MaxY)```below that add ```ReDim MapBlocks(mapNum).Blocks(0 To Map(mapNum).MaxX, 0 To Map(mapNum).MaxY)```thats all :Dalso sry for bumping this from 2013 but maybe someone will use this engine so i gived some bug fixs Link to comment Share on other sites More sharing options...
Entei Posted June 15, 2014 Share Posted June 15, 2014 Hello, how do I edit and Pet and Quest? Do not have the Adm Menu. Link to comment Share on other sites More sharing options...
Draco.exe Posted July 4, 2014 Author Share Posted July 4, 2014 woah, thanks for that bugfix zopto! (i'll add it to the first page with credits for you :) )First of all, you need admin rights for editing pets and quests. (check the server exe file for adding admin rights to characters)For pets you need to edit them in both NPC and items menu. (in the chat menu write **/admin** for opening the adm menu…and write it again for closing it whe you're done)1) In the NPC menu create the pet and make it Friendly, then take note of the **number** of the pet in the npc list.2) In the Item menu, create the item in the same slot of the npc (eg: if the pet was created in the 5th slot in the npc list, create the item in the 5th slot of the item list)For the quests, just write in the chat **/editquest** and the quest editor window will appear. Link to comment Share on other sites More sharing options...
Fragan Posted July 10, 2014 Share Posted July 10, 2014 Can you make a tutorial explainning how to make a guild system please ? Link to comment Share on other sites More sharing options...
Draco.exe Posted July 11, 2014 Author Share Posted July 11, 2014 This version don't have a guild system, you need to add it (so you need visual basic 6 and know the basic things)Perhaps this link might help you: [http://www.eclipseorigins.com/community/index.php?/topic/124848-eo-2030-guilds/](http://www.eclipseorigins.com/community/index.php?/topic/124848-eo-2030-guilds/)(if you add this, don't forget to credit Scott!) Link to comment Share on other sites More sharing options...
Zetasis Posted July 11, 2014 Share Posted July 11, 2014 Well if you need some more ideas how about adding npc spells? A guild system would be nice as well. Link to comment Share on other sites More sharing options...
Zopto Posted July 19, 2014 Share Posted July 19, 2014 > woah, thanks for that bugfix zopto! (i'll add it to the first page with credits for you :) )> > > > First of all, you need admin rights for editing pets and quests. (check the server exe file for adding admin rights to characters)> > > > For pets you need to edit them in both NPC and items menu. (in the chat menu write **/admin** for opening the adm menu…and write it again for closing it whe you're done)> > 1) In the NPC menu create the pet and make it Friendly, then take note of the **number** of the pet in the npc list.> > 2) In the Item menu, create the item in the same slot of the npc (eg: if the pet was created in the 5th slot in the npc list, create the item in the 5th slot of the item list)> > > > For the quests, just write in the chat **/editquest** and the quest editor window will appear.anytime! Link to comment Share on other sites More sharing options...
Draco.exe Posted July 28, 2014 Author Share Posted July 28, 2014 Tested the bugfix by @Zopto, and worked, but now when you spawn your pet and attack, allways appear the message "You can not attack your own pet"! :PAn "easy way to fix it" is to erase that dialog (Server side - modCombat ->CanPlayerAttackNPC), i'll look for the code again and try to fix it Link to comment Share on other sites More sharing options...
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