nneader Posted July 10, 2012 Author Share Posted July 10, 2012 I have an idea and wanted to know if anyone has implemented something like it….Here is my idea:In the Char screen I want 2-3 slots that are named (upgrades). The upgrades can only be equipped when another item is equipped.For example, if a gun is equipped, an upgrade of the scope (which will improve some stat of the gun) can be equipped, but only if the gun meets the requirements of the upgrade.Anyway, if anyone has any idea, examples, or can steer me in the right direction, it would be much appreciated.Thanks,NN:cheesy:Edit:Changed title to reflect question. Link to comment Share on other sites More sharing options...
nneader Posted July 11, 2012 Author Share Posted July 11, 2012 Any suggestions? Hello? Bueller? Link to comment Share on other sites More sharing options...
Jacquelinett Posted July 11, 2012 Share Posted July 11, 2012 Take a look at the tutorial to make extra equipment slot.Then add condition for it in a sub that have the requirement for every single weapon type. For example, add if GetPlayerEquipment(slot) != NULL then etcJust make it base of the weapon slot Link to comment Share on other sites More sharing options...
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