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guzmanm

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Everything posted by guzmanm

  1. @Captain: > I ban myself for double posting and guessing that i'm banned I ban you for pointing out the obvious. As Always.
  2. Because Robin concluded that you were chosen to take the role as Eclipse's Captain Obvious. Why are you a Captain and not a Super Hero?
  3. @Captain: > I ban you for banning me for banning you for not becoming my sidekick! I ban you for being obvious.
  4. @Captain: > Captain Obvious > > Why isn't it obvious? Because my posts emit a radio-active camp anti-obviousness which repels every single molecule of obviousness that gets near. Why am I saying this?
  5. @Captain: > NamelessSoul i regret to inform you that "the super hero group of people who are very special group" has come to a conclusion. 1 vote has been cast out of 1 (captain obvious) and we are now banning you for not wanting to be my sidekick.. I ban you for wanting me to be your sidekick. ;)
  6. @Captain: > My future-to-become Sidekick is right yet again! NEVAAAAAAAAR Captain Obvious!
  7. @Captain: > OH MY GOD! YOU GOT SUPER POWERS! > > You may become my sidekick… > > i guess NamelessSoul NEVAH @Yumi: > HAHAHA! I CAME IN WHEN NO ONE EXPECTED!!! > > I GUESS Captain Obvious NOPE, Chuck Testa.
  8. @Pinkamina: > OH MY GOD YOU WERE LIKE MY BEST FRIEND L0L0L0L0L > > 'course I remember you! Hi Guz! :D :D Never recognized you with that name D: How ya doing? :3
  9. @Soul: > NamelessSoul: this topic is so that people can say that they are new/back/leaving. Creating arguments doesn't add anything to the discussion. Yup, I know. Sorry. @Pinkamina: > I've been rather inactive lately. The truth is, I was bedridden with a bad case of mono and spending my weekends in the capital lobbying for my school district while trying to handle AP classes. > > After Christmas I'll be on a lot more, **assuming people here become interesting again. It's been a bit slow. **We both hope so. but, meh. Well, you'll be missed lollicat. BTW, I'm GuzmanM. Remember me? :D****
  10. HADOUKEN. Totally laughed my ass off'd with this one. :D @Keebler: > End part with the black guy is the best. Agreed.
  11. Both are amazing. Thanks for sharing that to the community!
  12. Hmmm… I'm not sure of what the problem is. Since the only thing you did was move labels(I think), can't you just download a new copy of EO?
  13. You didn't moved them correctly. Maybe you moved them outside of the form itself. Are you saying that you can't find them when playing the game or when editing the source?
  14. Yep, the battle text are a little confusing. Other than that, it looks incredibly charming! My only recommendation would be: Add a player sprite so you can see your team/player and stuff. PLEASE, don't make the battle system like Earthbound's. That'll be horrible. I know it's still in progress, but, I just wanted to say that.
  15. @Muffen: > He never claimed that he made it. He is just giving it out. You guys need to chill out it's not that good anyways. Well, mister, he said… @darkserver: > thanks took a while to make. :cheesy: which would imply he made it. Therefore, your statement is invalid. Thought, he didn't claim it with the proper words(What you may think), by what he said you can obviously notice how he is claiming he made it.
  16. I love to ride on your unicorn with Gnomemobile and Marsh
  17. @Exvayate: > Well I was still able to load the spells onto the spell window? :S > > Is i a variable that corresponds with inventory? > > Looking at the array of imgButton()_Click > > It tells you that if any of the 6 are pressed, then it will proceed to: > > Dim Buffer As clsBuffer > Dim i As Long > > AND THEN open the window that corresponds with the case number. > > I can't understand why it could be wrong. (Plus it's a simple copy+paste method) > And from what I've seen, the code: > > Dim Buffer As clsBuffer > Dim i As Long > > Applies to all 6 windows if one were to open. > > Pretty much all I am doing for my buttons, is that I am just seperating the commands in the cases and assigning them to seperate command buttons so I can implement Hotkeys. Everything you "dim" is a variable which you must define yourself, but Robin uses "Dim i As long" to handle stuff like: For i = 1 to MAX_CLASSES, blah blah blah, "Class" & i, in which i will be the amount of class number
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