Justn
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Everything posted by Justn
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Can u give me an example of one that should be private so I have an idea of what needs to be changed?
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Geez dude have a little patients u expect instant answers on all of ur numerous issues.. can u post a screenshot of the quest.editor with that quest that doesn't work.for u pulled up including each step? I'm sure u just made a mistake
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> Now fix about half the subs in the server & client by using public or private based on how they are used. Rather then just Sub which is currently used. Hmm I never thought of that.. what's bad about the current way they are?
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Here is the file if anyone needs it
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Ok here is a little update for this tutorial.. Add this to the bottom of ServerTCP: ``` Sub SendGameTimeTo(ByVal Index As Long) Dim Buffer As clsBuffer Set Buffer = New clsBuffer Buffer.WriteLong SSendTime If DayTime = True Then Buffer.WriteLong 1 Else Buffer.WriteLong 0 End If SendDataTo Index, Buffer.ToArray() Set Buffer = Nothing End Sub ``` Next in modPlayer in Sub JoinGame find: ``` Call SendGameTime ``` And change it to: ``` Call SendGameTimeTo(Index) ``` This will only send the game time to the player that logs on and not everyone like before. Done… **OPTIONAL** Here is a cool addon that will allow you to set whether an npc spawns during the day, night, or both. First find this in sub UpdateMapLogic: ``` ' ////////////////////////////////////// ' // This is used for spawning an NPC // ' ////////////////////////////////////// ``` Change that whole part down to End Sub to this: ``` ' ////////////////////////////////////// ' // This is used for spawning an NPC // ' ////////////////////////////////////// ' Check if we are supposed to spawn an npc or not If MapNpc(mapnum).NPC(x).Num = 0 And Map(mapnum).NPC(x) > 0 Then If TickCount > MapNpc(mapnum).NPC(x).SpawnWait + (NPC(Map(mapnum).NPC(x)).SpawnSecs * 1000) Then ' See if we are using the day/night system. If we are act accordinly, otherwise just spawn the mob If Options.DayNight = 1 Then ' Check for gametime, this is an addition in 1.4.2\. We're only ' spawning NPCs that are allowed to spawn in the current time ' of the day. If DayTime = True And NPC(Map(mapnum).NPC(x)).SpawnAtDay = 1 Then Call SpawnNpc(x, mapnum) ElseIf DayTime = False And NPC(Map(mapnum).NPC(x)).SpawnAtNight = 1 Then Call SpawnNpc(x, mapnum) End If Else ' Not using Day/Night, so just spawn it regardless. Call SpawnNpc(x, mapnum) End If End If End If ' Despawn mobs if the day/night system is active. If Options.DayNight = 1 Then ' Righto, let's see if we need to despawn an NPC until the time of the day changes. ' Ignore this if the NPC has a target. If MapNpc(mapnum).NPC(x).target = 0 And Map(mapnum).NPC(x) > 0 And Map(mapnum).NPC(x) KeyTimer + 15000 Then KeyTimer = GetTickCount End If End Sub ``` Next Find this sub : Sub SpawnMapNpcs Change the whole sub to this : ``` Sub SpawnMapNpcs(ByVal mapnum As Long) Dim i As Long For i = 1 To MAX_MAP_NPCS If Map(mapnum).NPC(i) > 0 And Map(mapnum).NPC(i)
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Ok updated the tutorial to include the missing form work also updated the download to include the full item editor form.
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Yes damian as being someone who got to test the dungeon generator I must say u could make a very cool game just with that.. and I really thought it would be slow to use but instantly it made a dungeon full of different sized rooms and multiple doors and dead ends and stuff… was really cool can't wait to see more
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Omg no.more sitting infront of my calculator.. thanks for sharing richy this is cool @Brandon: ~~gtfo~~ Would you kindly leave this topic good Sir?
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Downloading now.. if its anything like your previous version its gonna be epic! Thanks for taking so much time to complete it last couple of days
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Hmm maybe i can look at robins conversation system for reference(probably just a tiny one) cause I never had that problem when using that system. Yes I know they are completely different.. thanks for posting this bug peavir and thanks for replying damian
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Cool just wondering cause I still have the old fix and wasn't sure.. will use this one instead
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Hmm there was already a fix posted for this and I thought Jc added it .to 2.3? Or is this a newer fix of the fix? Lol
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I just don't understand why it opens more than one frame anyways what's the point of having that? I can see it just starting the conv over or something but why the new window.. :/ Not really directed towards u damian but just in general…
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But why do u want to disable the ctrl button? I would hate to be attacked and have to go through a whole conversation with an npc to beable to turn around and attack someone
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U must of already had the creation tool combo box then lol Im adding it to the download and tut now
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Ah Wtf I had no idea it was ducked up like this.. im working fixing another tut atm give me a few mins and ill redo it.. if ur in a hurry look at the dx.8 remake of this tut and just leave out the dx8 stuff and add the other stuff from this one..
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U could just finish the instacast feature for items the form work and varibles are already there… The magic wall thing would be cool.. u mean like tibia?
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Yea I thought this was a bug too… Then after I fixed it awhile back i noticed that the sound plays when equipping a weapon or taking it off so I thought it was on purpose... Anyways u can also use sendmapsound if u want the whole map to here it.. I did it just for guns
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Cool what does it all do? I couldn't really tell from the code D:
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How would u prevent the multi client thing? The same way?
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Umm yea this a huge bug.. thanks for pointing it out I just tried it and he is correct… We just need to make sure a player can only have one event panel open at a time.. I'm sure its easy to do I will try it now...
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Lol I guess nobody has tried to use this… While helping ganjika I realized I left out the tool requirement part of the form work making the tut useless.. will post it when I get home in a few
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> Could always set up a directional parameter for it. Say, if you walk OFF OF it facing direction x it switches off, and direction y switches it on. Gonna try this way bunny I would hate to make two tiles for something like this.. @jumbofile I will try but no promises… Shouldn't be too hard though
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Yea that's something I dont like.. I have been trying to make the threshold tile better to prevent this but haven't been able to do it like stien suggested.. easy fix would be to make a duplicate tile and just have one for visble and one for not visible :/ seems like a waste though