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Nubbs

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Everything posted by Nubbs

  1. the stat should only look like that until you leave the map then the 10 from the hat will be in() next to the stat's base like this Defense 1 (+10)
  2. Nubbs

    Shops…

    @kakusas: > No ! No ! NOOO! > you don't understand guys! > I can't just create a shop! When i press ok to create a first shop the message pop-up and eclipse is turning off!!!!! what EXACTLY does the message say??? because if its saying "you need at least one type of currency to make a shop" then what everyone said above me is right…..if you have already made the item... it wont give you that message again.
  3. theres a CTF (Capture The Flag) script in the script database that will make "teams" but not exactly a party system i.e that shares gold/exp etc…you'd have to try and script one some how...
  4. there are some already in the script database here http://www.touchofdeathforums.com/smf/index.php?board=78.0
  5. yea lol thats a really good tutorial on easy PutVar,GetVar set up bravo you even explained how to you it with an if-statement…. this helped me too thanks
  6. you need to call this to damage a npc ``` DamageNPC(index, target, 3) ``` then to call the spell animation you would need to do something like this instead ``` Call SpellAnim(GetPlayerMap(index),GetNpcX(mapnum,npcnum) , GetNpcY(mapnum,npcnum), 61) ``` mapnum = the map the npc is on npcnum = the number of the npc Try to "Dim" everything in your Call SpellAnim(whatever) so it looks like Call SpellAnim(1, 2, 3, 4, 61) of course "1,2,3,4" being what you want them to be.. and 61 is the spellanim as you already know ;) hope that helps you out btw just wondering 2 things: 1:can this spell kill the player? 2: and does it take away the 5 mp ?
  7. the first one FTW 10/10 …second one would be better if you added something to AD.Vanced.. like AD.Vanced bad ass mother 3000...twice as fast as your ass lol nice work though :)
  8. ok so how would i set up a timer with that? Call SetTimer("SetTile" & "GetVar" (".ini","header","param" "previous state")"," 3000) Call RemoveTimer ???????
  9. so is there a function i could call to do this or do i need to send what it was before the script to a variable then make it get that varible out of the ini and call it?
  10. i dont have the SendMap sub in my main.txt so i would need to make it then right? Sub SendMap(mapper) Call SendMap(index) Call RemoveTimer("SendMap", & index) is that how i should set it up? Call SetTile calls the (Map , X, Y, xset, yset, tileset ,layer) (it places a tile from the tilesheet on the map) i want it to go away when the timer ends…and SendMap made the tile go away when i added that to the Calls i made so i want to set it up on a timer to call SendMap after the 3000 (3sec) is up
  11. SetTile(1, 10, 9, 1, 1, 0, 4) 1 = MAp number 10 = Map X position 9 = Map Y position 1 = Tile position X (tile to be placed) 1 = Tile Position Y (tile to be placed) 0 = Tileset number 4 = Mask 2 layer ok so this would call the first tile in tileset 0 at map position 10x, 9y) and it would be layered in Mask 2 hope this helps you out :) i found out the hard way lol
  12. SetTile(ByVal mapper As Long, ByVal X As Long, ByVal Y As Long, ByVal xset As Long, ByVal yset As Long, ByVal tileset As Long, ByVal layer As Long) the layers are Ground = 0 Mask1 = 1 Mask1 animate =2 and so on
  13. so ive read this tutorial http://www.touchofdeathforums.com/smf/index.php?topic=16378.0 ….. and i didnt learn hardly anything about timers well i did, but i dont understand how they work i.e make a sub? how do i use an existing one? or do i have to make a new sub for every timer? that tutorial didn't seem to explain it well enough so let me tell you what im trying to do ``` ' Executes when a player steps onto a scripted tile. Sub ScriptedTile(Index, Script) Select Case Script Case 0 Dim F Dim C Dim K K = GetPlayerMap(index) C = GetPlayerX(index) F = GetPlayerY(index) If GetPlayerClass(index) = 0 Then Call PlayerMsg(index, "its workin", 2) If CanTake(Index, 20, 1) = True Then Call PlayerMsg(index, "you have the shovel", 2) Call TakeItem(index, 1, 1) Call SendInventory(index) Call PlayerMsg(index, "one seed was taken from your stash", 5) Call SetTile( K, C, F, 6, 1, 0, 5) Call SetTimer("Plant" & index & "," & "SendMap(K)", 3000) Call PlayerMsg(index, "this bewteen the timer", 2) Call RemoveTimer("Plant" & index & "," & "SendMap(K)") Call PlayerMsg(index, "this is after the timer", 7) Else Call PlayerMsg(index, "its not workin", 2) ``` thats all i got so far basically i want the SetTile to disappear when the timer ends…ive got more to add after that but this is what i got so far and everything works except the timer which is named by a sub i tried to make myself >.< didnt work out for obvious reasons prolly ive been trying to figure this out for like the past two days lol i hate timers as much as i hate ElseIf *note im using EE 2.7
  14. oh well i guess it doesnt hurt to post this link in two different posts…..>.< http://www.touchofdeathforums.com/smf/index.php?topic=38183.msg364764#msg364764
  15. Nubbs

    NCPS

    this link im about to post should get a sticky at the very top of the page lol …if this link doesn't help you ..then i've /failed http://www.touchofdeathforums.com/smf/index.php?topic=38183.msg364764#msg364764
  16. Nubbs

    NCPS

    READ THE OTHER POSTS ABOUT NPCS there was 3 other people who asked the same EXACT question just this morning and probably the morning before that so don't ask for help if you're not gonna even try to help yourself ….sheesh
  17. The church sign in my town said this : "You might've saved at Wal-Mart but Jesus paid the full price ." haha at first i thought it meant wal-mart was against jesus then i realized that it meant he paid the full price as in (with his life) aka dying for your sins…another way to think about it is that jesus died so you could save at wal-mart lol
  18. Nubbs

    NCPS

    you need to make them friendly, then set what you want them to say in the box under their name…if you need any more help than that..... there's alot more topics about this if you search the forums
  19. Nubbs

    Equip NPC

    elements are bugged in EE 2.7 you have to edit the source to use them … i wouldnt worry about elements right now
  20. try putting the npc in another slot in the map
  21. @mangamaniagirl: > How would I set it to currency I didnt really understand what u said. I've made the image in bitmap form and called it Currency and placed it in the GFX folder but nothings happened you need to add/copy/paste your currency image onto the Items.bmp in the GFX folder just put it over an existing item that you dont wanna use… then you need to make/edit item in the Admin Panel then set the item image to the one you want to use set it to "currency" name it want you want the currency to be called then bam!
  22. @ZelconGames: > Then why wasn't the guide thread deleted/closed/unstickied? > *goes to make a flash game* you answered yourself "*goes to make a flash game*" for small games like flash games…. also another answer to that question.. Mcdonalds is bad for you doesn't mean you wont like it :)
  23. you could also make this" If CheckInventoryForItem(index, 44) = true Then" into "If Cantake(index, 44) = true Then" lil shortcut i learned in nam lol
  24. im almost 100% sure that what you want to do either A: requires tons of source edit or B: not possible or C:find these words in someone's signature and ask them lol "im all up in your source codez, makin your scrollin' mapz workz" (recognize this????)
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