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Roujo

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Everything posted by Roujo

  1. Roujo

    Big city…

    Nice GFX! ^^ Wow. Something just struck me. Your doing a platformer with _Eclipse???_ My opinion of you just went _WAY_ up! =)
  2. Odd… I don't get that bug. Only thing I see is that players can be invited and get EXP _across maps_, and that it doesn't take the difference between player levels into account. XD
  3. I'm using 2.7 XD What's the bug?
  4. As Amperglyph said, originality is the key here, although the absence of a price tag on your game might attract more players than another game _of the same level_. I put emphasis on that because there are (and always will be) players willing to pay for better graphics, gameplay or features. It is _very_ difficult to go up there with the giants like WoW, Perfect World, MapleStory and others because they have whole (paid) developpement teams that work there for a living. This being said, it is still possible to make a great game with Eclipse. ^^ If you want to know what I like in a game, it would be the following: A dynamic world: I like it when players can influence the storyline of a game, when actions player take have a repercussion in future content. Like, if a guild of players constantly help newcomers and heals the wounded, a patch maked the NPCs living around them start talking about how good they are. Or if a group of players tend to roleplay a lot and form a cult to some god you haven't thought of, use that and make that god interact with the story. This makes the players feel attached to your world and could keep them from leaving your game for another where each player saves the world individually, without affecting the other players (who will just do the very same quest when they get to that level). Of course, that implies a huge amount of developpement, so you don't have to make _every_ quest a unique on. After all, there are always monsters to be hunted and goods to be carried to another town and stuff. But _some_ events should involve the players more than "Go hunt that boss 542,156 players killed before you came along". Maybe an event is unevitable, but you can make the players feel like they could have kept it from happening. This happened in Asheron's Call, where Bael’Zharon, a big, evil demon was trying to enter the world. The developpers placed a shard on each server and the story was told that if the shard broke, evil would come to this land. Of course, players who were followers of that demon went and attacked the shard, breaking it and causing their leader to enter the world. But on the Thistledown server, that didn't happen. Instead, players organised themselves to form a guard watch, complete with rotation and backup. The defenders (players, really) help for a few weeks, repelling raids and attacks by the followers of the evil entity. Eventually, the admins decided to help the story conclude and impersonated important NPCs to help break the shard. You know what? They _failed_. The players were organized so well, the administrators of the game failed to pierce their defences. They tried again, this time bringing more players into the fray, and still couldn't get to the shard. Wow. Mere players, though they were numerous, influenced the storyline of the game. Of course, the admins made a third raid and finally succeded, but I think that it's wonderful that players could influence the storyline that way. The developpers actually placed a shrine for the Defenders of the Shard on the server, and it still stands today. Well, long story short, this is what I like in a game. Hope I don't get any TL;DR comments. XD
  5. The thing with traps is that you would have to leave something viewable by other players so they can loot you, yet you can't just drop an item on the ground because that does nothing. If you are willing to let go of the "other players seeing your trap" part, it would be possible to make a script that stores the trap location in a .ini file and calculate if something was caught at fixed intervals. The animal caught could depend on the map on which the trap was set, and the player could go offline without ruining the trap. I guess I could whip up a sub for you, just tell me if you are interested. ^^
  6. Cool! Thanks a lot! I've been thinking of tinkering with the party system too for some time, but I don't have VB6 so I had to use the built-in one.
  7. No one knows that (well, us mere mortals don't). I would still wait for it to come out before making a decision, although you can get started on EE 2.7 in the meantime. Just be aware that your scripts may or may not be completely compatible with EE3.0, so you could end up having to change a few things around.
  8. Hi Peter! Your concept looks nice, if maybe a bit similar to WoW. Good luck on it, I'll be looking forward to updates on how the game is evolving.
  9. No problem, I'm glad help! ^^
  10. Roujo

    THE Cult

    The Cult, for sure. We had Marsh with us for a while, and we have The Banhammer with us. Penguins are cool, too ^^
  11. Roujo

    Alot of questions.

    I was writing a huge text about shop setting and all that but you beat me to it, Niko. =P I guess I'll just make it a tutorial, then. ^^
  12. Hello aiko! I suggest you use [http://www.touchofdeathforums.com/smf/index.php/topic,28174.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,28174.0.html), just don't forget to give him credit. It includes useful commands like GetFreeSlots, GiveItem, GiveCurrency, CanTake and TakeItem. Actually… That's pretty much all of them. In his post he gives out the code itself plus instruction on how to you it and documentation. The easiest way for you to use the code would be to place it at the end of your main.txt. Don't worry about the TestMain, sub placement usually doesn't matter in the main.txt. I keep the TestMain at the bottom, though, just because it says so. Good luck! ^_^
  13. First of all, I just want to make sure you know that Eclipse is a 2D engine (where you can add 3D-like graphics, but still). If that's ok with you, then on the the rest of the post! ^^ I'll break down your concept into smaller parts and I'll try to find a way to make each work. **Initiating the capture:** Could be a simple / command like "/capture" which would verify if the player's target NPC, in this case an animal, is close enough for capture, if he is skilled enough and that kind of checks and then call the capture mini-game. **Capture mini-game:** I'm not sure how you would do this one… Flash would be a great medium, but it would have to return a value to the game... I'll check if this is possible, but if it is, you could have it return the result of the capture and call one of two things. _Success:_ The NPC is "killed" and, if the player has room in his inventory, gives him an item corresponding to the animal captured. It could also drop it on the ground MMO-style, but that would allow looting. =P _Failure:_ You could kill the player, or just do nothing. **Inventory:** You can make each "Animal Captured" item a scripted one that calls a flash movie when used/clicked. Just give the item the "Scripted" attribute, choose the sprite and the script number. Then, in the main.txt, find``` Sub ScriptedItem(Index, Script) ```and add a case that calls your flash animation with the animal swinging his tail and the information on the animal. It would look like this (for an item that calls script 0): ``` Sub ScriptedItem(Index, Script) Select Case Script Case 0 Call Flash(index, [Name of the flash file here]) Exit Sub Case Else Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ``` For each new animal, you make a new flash file, you make a new item that calls a different script and you add another "Case" which calls the flash movie of that animal. The "Case Else" is there to show a message if an invalid script (e.g. Case 5) is called. **Store:** The store itself would be easy to do, with different guns that shoot different darts (arrows), but… For the darts to have any effect in the flash "Capture" mini-game, it would have to know what dart you have. In that case, you could make the /capture command check what darts are equipped and call the corresponding mini-game, but that would mean either: 1\. You make a different flash file for each animal/dart type combination. This would mean a lot of them as your game grows. 2\. You make a generic capture mini-game (with some generic animal) for each dart type. Less cool. I hope for your sake that there's a better way I haven't thought of. ^^ For the traps part, I don't know how that would work, I guess someone else on the forums will have to answer that. I hope I answered at least some of your questions! Welcome to the Eclipse Forums, DinosaurFreak! Don't mind the cult wars. =P
  14. Here's the way it works: you type /party [insert player name here] to invite a player, and then he has to type /join to accept the invitation or /leave to decline. The benefits of being in a party are simply EXP sharing, there is no drop sharing or anything else as far as I know.
  15. Roujo

    THE Cult

    I just have one thing to say… * Epic music resumes in the background… * I gotta say, they have some courage to stand against us. Courage, or… Pure folly? We are The Cult. We are **_THE_** Cult! Of course, they _can_ oppose us. But to what purpose? 1337ness? Let me see chans, n00bs and The Urban Dictionnary back them on this one. Let me see them stand against an army of followers, against _The Great Marsh and The Banhammer himself!_ They cannot. They have no weapons at their disposal. They are weak. We are strong. Our numbers are overwhelming (partly because _some of us_ actually own the forums). We are invincible. We are The Cult. Resistance is futile. Some of you might ask "Why all this? Why this war? Why all this ~~flaming~~ constructive arguments for a simple matter of two interchanged letters? _Why this madness?_". Madness? MADNESS??? THIS IS THE CULT!!!! * Epic music fades (again)…* _How will this saga unravel? How will Teh Cult's members react to this reversal? Now that Niko tried to stop this madness (proving my point =P) and with The Great Marsh now taking sides and The Banhammer changing alongside him, what will Teh Cult's remaining few do? Find out in the next post of:__**WTH DOES THIS HAVE TO DO WITH ECLIPSE???**_
  16. Roujo

    THE Cult

    * Epic music plays in the background… * I gotta say, you have some courage to stand against us. Courage, or… Pure folly? We are Teh Cult. We are **_TEH_** Cult! Of course, you _can_ oppose us. But to what purpose? Grammar? Let me see words, books and dictionaries back you on this one. Let me see them stand against an army of followers, against _Teh Banhammer himself!_ You cannot. You have no weapons at your disposal. You are weak. We are strong. Our numbers are overwhelming (partly because _some of us_ throw people in prison nonstop). We are invincible. We are Teh Cult. Resistance is futile. Some of you might ask "Why all this? Why this war? Why all this ~~flaming~~ constructive arguments for a simple matter of two interchanged letters? _Why this madness?_". Madness? MADNESS??? THIS IS TEH CULT!!!! * Epic music fades… * _How will this saga unravel? Will The Cult fall to it's enemy? (Yes) Will an admin finally snap and ban everyone with his similar but (sorry Thor) more effective banhammer? (Likely) Find out in the next post of:__**WTH DOES THIS HAVE TO DO WITH ECLIPSE???**_ P.S: I am honored. ^^
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