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Rithy58

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Everything posted by Rithy58

  1. @Yumi: > I feel sad now D: i didnt win anything >.> > > PS: im gonna go cry in a hole T.T …. probably be a little emo and cut myself, or even better, suicide >.> Well, you are pretty new to the community and you don't understand how things work around here yet lol. Don't worry though, there'll be more awards. Sincerely, Rithy
  2. @Captain: > VB6 obviously. I actually thought so, too. In fact I thought this game is built on CS:DE. However, if it is using CS:DE, why is this in the Non-Eclipse Project Section? Sincerely, Rithy
  3. Non-Eclipse Project? So what engine does this game use? Well most importantly, what language? I've also emailed you. Sincerely, Rithy
  4. I'm gonna participate to test out my C skills. I've been learning C but I haven't done anything with it so I'm gonna test it out. If all fail, I'll just use Java :D Sincerely, Rithy
  5. You're suppose to open the project file, not individual form so from now on, only open client.vbp or server.vbp or anything.vbp if available. The only thing I can think of at the moment is that you might not have the Service Pack 6 installed on top of your VB6\. Have you done that already? Make sure you follow all of the steps in this tutorial http://www.touchofdeathforums.com/smf/index.php/topic,68399.0.html Sincerely, Rithy
  6. I'm guessing it's because the window for Party Invite and Trade Request use the same GUI. If that's the case, a few possible way of fixing that I can think of at the moment. Separate the GUI or put each invite on hold when one is call then process the on hold once done, or allow only one type of invite at a time. Please post it here if it is a bug. http://www.touchofdeathforums.com/smf/index.php/topic,66183.0.html Sincerely, Rithy
  7. @Robin: > **2.** I posted a fix somewhere. Probably in your private section of Crystalshire because it's not here. The problem is when you change the size of the map, it doesn't Redim the Autotile array. I don't have the source with me but in MapEditor, Redim the autotile array before it save the map. You'll see a Redim for the tiles so just do the same for autotile. Sincerely, Rithy
  8. @Marsh: > Nicest Member: Rusher, Akio, Erwin, Jungle, Zoso, Aaron, **Rithy58**, Azkanan, Jake > Most Helpful Member: Erwin, Wabbit, Akio, Lightning > Favorite Member: Wabbit, Kreator, Rusher > Craziest Member: Wabbit, Jungle, Knight > Funniest Member: Azkanan, Wabbit Make me feel guilty for not being as active as I used to be =[ Sincerely, Rithy
  9. I played Ashe, too. Running like a little girl keep me alive the whole game. Until I try to get a triple kill or something, which result in a death. Sincerely, Rithy
  10. Rithy58

    Saints Row 3

    Finished it already. A bit too short but it was really fun. I wonder if the new GTA will be as good. Sincerely, Rithy
  11. Name: Rithy58 Level: 7 Champion: Ashe I'm pretty new to the game and I don't play a lot either. Sincerely, Rithy
  12. @Azkanan: > Well, on the upper hand, this is helpful - just a little - for the jobless. > > I am actively looking for work, I've applied for a good of jobs actually, but I'm still not getting through. I live on £50 a week, £25 of which I pay for board. So I have £25 left, £5-10 I have to spend on bus tickets when I'm looking for work. > > That's £10 of money that I get to spend on stuff… £5 of which I put into savings. > > This £2/hour thing sound pretty useful. The problem is, after a while, everything just give 0 point. So I think you're limited to about $1/day. Atleast for me anyway. Sincerely, Rithy Sincerely, Rithy
  13. @Robin: > Because I walked you through every step of this under the promise that you wouldn't be releasing it. > > If I wanted this stuff floating around I would have released it myself when I did it 12 months ago. Oh, I'm very sorry then. Someone just PM me that the link doesn't work so umm…I guess it stop there then :D I didn't release a full-fledged finished one. This is a very basic base that I thought it would help other people. Beside, it require a lot of coding to get it to what you want it to be. This was the code of my first attempt and I released it more as an educational thing than something for everyone to use out of the box. Anyway, I'll leave the text so someone can understand how it work and make one themselves and I'll remove the download link. Sincerely, Rithy
  14. @Robin: > I'm disappointed. Why? Sincerely, Rithy
  15. @Mr.: > Wait, the client contacts the authentication server? Yep. During Login(Main Menu), Client is connected to Authentication Server. So with that, you can do all kind of stuff. I just choose to modify the Login to send the data to Authentication Server with SendAuthLogin intead of SendLogin. However, in modAuth, there is HandleAuthLoginOk, which basically triggered by the Authentication Server sending a AuthSLoginOk packet. HandleAuthLoginOk basically call SendLogin. So, Client Authentication Server during Login. Once the Client send the Login packet to the Server and receive the LoginOk packet, the Client Server continue like it usually does. I think I messed something up but I wanted the AuthSocket in the Client to close once you're inGame. Sincerely, Rithy
  16. @Yami: > Damn you for beating me to finishing it! But that means I get to copy this. ;] > > Nicely done though. :] > > And MySQL queries from VB6 are horribly slow. So letting your main server do this is indeed, a terrible idea. This was done like months ago LOL. I just never got to release it. Actually, I have a better version done with MySQL coded in and the Authentication Server also connect to the Server and stay connected. I just thought releasing this basic version would be better. I just hope there isn't anything stupid in there cause I didn't check it thoroughly. And thank you, do whatever you want with it. And enlightened me with anything you find a better way of doing or any mistake I made. Sincerely, Rithy
  17. A while a go, I made something called "Authentication Server" ~~stolen from~~ guided by Robin. It is pretty much the same thing that Crystalshire and I believe also OTLR have. Please note that this is the "base" or unfinished version. It is meant to give you an idea on how to do it or integrated it into your project, etc. Instead of having the Server handling Client's login, why not have a different Authentication Server that do that? This open up lots of possibilities such as MySQL(Forums) Account integration, Multi-Servers, and lots of other features. So how does this work exactly? Well, everything is the same except the Client have a dedicated WinSocket called AuthSocket that connect to the Authentication Server. There is also the modAuth. In this version, I put in the base code enough for you to get started and ~~a very dumb login check~~ it doesn't even check, just let you go through. So when you open the Client, not only did you connect to the Server, but you also connect to the Authentication Server. When you login, the Client send the login data to the Authentication Server. The Authentication Server then check the login and response back to the Client(in this version, it just send the LoginOk packet). If the client receive an AuthSLoginOk packet, it simply tell the Client to SendLogin to Game Server and the Game Server do what it usually do(you should probably remove the Login Check). As you can see, the Authentication Server is used only during the login using its own dedicated Socket. For the rest of the time, the Client and Server use their own Socket like they usually do. Possible things you can do with this: Make Authentication Server check the Login Data against a remote MySQL database(like Crystalshire) With ^ that, you can also dump character info to the MySQL Database Multi-Server Selection: After login with Authentication Server, select which server to login then flagged the user as logged in with the Authentication Server There are so many possibilities you can do with this Oh and if you ask why not just let the Server access the MySQL database. It's because I've been told that doing so would really decrease the Server performance. The Server should be game related only while the Authentication should be for well…authenticating. Download: Sorry, no download. Just read the text and make one yourself. It shouldn't be hard once you understand how it work. Sincerely, Rithy
  18. @Erwin: > I expected some pron, but this is cool too. It's funny you said that. My friend who took the photo (Chandara Chun) named the albums "pr0n" on facebook because there were some shots that is ummm…well you can guess. Sincerely, Rithy
  19. I'm just a really good gymnast lol. I'm basically hanging down from the lockers with my feet. But yeah, it was a really tough shot. Here's another one from a while a go. We did a back flip. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/7a20d48b6613ba29b841cb18e3337d59.jpg)](http://www.freemmorpgmaker.com/files/imagehost/#7a20d48b6613ba29b841cb18e3337d59.jpg) Sincerely, Rithy
  20. Two of my friends are taking first year photography in high school and their project was Optical Illusion. I thought they did a pretty good job and decided to show you guys the result.[![](http://www.freemmorpgmaker.com/files/imagehost/pics/277f6ea6b0f4d413d984f4208367a906.jpg)](http://www.freemmorpgmaker.com/files/imagehost/#277f6ea6b0f4d413d984f4208367a906.jpg) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/90c513f5d072191b5c3c490e305a4654.jpg)](http://www.freemmorpgmaker.com/files/imagehost/#90c513f5d072191b5c3c490e305a4654.jpg) Sincerely, Rithy
  21. Rithy58

    VPS hosting

    @Scrooge: > That looks awful. Don't trust a website which looks like you could do better. Hahaha, it used to be worse. Anyway, the guy who run DP is a member here and stuff so he know about Eclipse. The services are free but you need to pay in DPoints and I believe you can buy those points now if you're too lazy to earn them. I've used that for like half a year, hosting many different type of Servers including Eclipse Origins. It's pretty limited, compare to VPS or Dedicated Server but it's all YOU need to host EO. Unless you get like 50 Players online on average, you might have to look for something better. Sincerely, Rithy
  22. Rithy58

    VPS hosting

    http://www.darksunlight.com/ Sincerely, Rithy
  23. I remember when I used to play all of the FSO, even work on an FSO 1.6 with a friend once. Now, is this really new or it's just a game made using the closed-source engine? Sincerely, Rithy
  24. I have some coupons…lol But I would love to have it. I want to try playing it and see for myself why everyone praise it so much. Sincerely, Rithy
  25. And you want to have all of this in one VB App that is also running the game server? A much better idea would be to have a Game Server and an Authentication Server. I know that a couple of people here have done it successfully. Game Server handle all game related stuff while the Authentication Server handle the accounts and also have access to the web database. Sincerely, Rithy
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