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Irhymer

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Everything posted by Irhymer

  1. @Skweek: > Where abouts do I find Litwick? I am only up to the 3rd gym :P All over Celestial Tower, off of route 7/Mistralton City (around the 6th gym: before or after) It will be Lv 26-29, good luck! ;) Just got my 8th badge all thanks to Jade! [Fraxure] ![](http://www.pokemonaus.com/wp-content/uploads/2010/09/611.png) Off to Victory Road :cheesy:
  2. @Tousen: > It would be nice if someone made tiles and sprites of pokemon pmd style for eclipse…. We finally recently stopped having hundreds of (poorly made) pmd games being made by every new guy on the forum. Doing that would just bring it back bro.
  3. Oh cool. So I'll get it right after I beat the 8th gym.(Just got in Opelucid)
  4. @Skweek: > As in getting them traded to me? So far I have the two monkeys that balance my team :P haha I learned the hard way that the monkeys kinda suck. I realized pansear wasn't doing so well so I swapped him out for a litwick(jasper) as soon as I saw one: ![](http://www.pokemonaus.com/wp-content/uploads/2010/09/607.png) Much better :cheesy: Its a Lampent now, but If I could find a dusk stone it would be a Chandelure! ![](http://www.pokemonaus.com/wp-content/uploads/2010/09/609.png)
  5. @boynaar: > thanks to everyone who would like to help, but couldnt or didnt….. > but i found it its on news and then old downloads or smthing... Congrats on finding it on your own. Wasn't that hard right? Thats what your actually supposed to do before asking ;) @boynaar: > Lol 13 people read it… no one answer.. > people think, oh its just a eclipse newbie xD lol Theres nearly 30,000 members on this site. Getting 13 views could very easily have been noobs/guests just browsing through as well buddy. -Jake
  6. Irhymer

    PaperDoll [EO]

    @Fewws: > so i 4x4, 16x16, 32x32, 64x64? i could make player sprites 64x64 and leave my monster sprites smaller? Yes @Fewws: > also would you know about making an attack line > so you got your movements > up up up up > left left left left > right right right right > down down down down > ????? > attack attack attack attack? Idk, buts its been asked before: [Attack Animation?](http://www.touchofdeathforums.com/smf/index.php/topic,69268.msg745129.html#msg745129)
  7. Irhymer

    PaperDoll [EO]

    The sprite sheet can be any size you want to as long as its even 4x4. For Example, I could use this: ![](http://img91.imageshack.us/img91/483/chpoyzinbluds0142mh.png) or ![](http://untamed.wild-refuge.net/images/rpgxp/fatalframe/mutsuki.png) or any other size. But the engine will work with it as long as its evenly aligned like so^ So if you want the sprites the match those items, just do what I said above. But arrange the sprites instead of the weapons.
  8. Irhymer

    PaperDoll [EO]

    That wouldn't work. The paperdoll has to be the same same size as the sprite its being rendered on, mainly because the sprites are dynamic in EO. So that means you will need to realign them. _Tip: Use photoshop; Place the sprite sheet on one layer, while you edit the paperdoll on the layer above it(adjust the opacity enough that you can slightly see the sprite while working, to make it align perfectly)_ -Jake
  9. Still not working no matter where I put it: ``` imgHPBar.ZOrder (0) imgMPBar.ZOrder (0) imgEXPBar.ZOrder (0) picScreen.ZOrder (1) picTrade.ZOrder (1) picBank.ZOrder (1) ``` I tried placing it here: ``` Public Sub loadGUI(Optional ByVal loadingScreen As Boolean = False) Dim i As Long ```And got defining errors. Then here: ``` Private Sub Form_Load() ```It compiled and placed the Bars over the labels but never over the picScreen.
  10. @Soul: > zOrder only accepts two numbers. 0 = set to (very) front, and 1 = set to (very) back. So your code is: > > ``` > [code]picHP.zOrder(0) > picMP.zOrder(0) > picEXP.zOrder(0)[/code] > > Haha yea, I noticed that from trial and error. > -------------------- > > Well, I did this and It managed to move the img over the 100/100 label, but not the actual screen: > [quote] > Private Sub imgEXPBar_Click() > imgEXPBar.ZOrder (0) > End Sub > > Private Sub imgHPBar_Click() > imgHPBar.ZOrder (0) > End Sub > > Private Sub imgMPBar_Click() > imgMPBar.ZOrder (0) > End Sub[/quote] > Not sure if those are in right. But after it didn't work, I did the same for the picscreen/bank etc, but set those to ZOrder (1) so it would go under, but still nothing.. > > What am I doing wrong? :huh: > ```
  11. Thanks alot, I'll mess around with it. I just need to change the 'picHP' part to whatever item its ordering right? Oh and does 0 represent the top? As in if I want Hp/Mp/Exp to be on top, would it be ex: ``` picHP.zOrder(0) picMP.zOrder(1) picEXP.zOrder(2) ``` ? or just all set to 0?
  12. Hey, I finally decided to mess around with EOv2.0 while waiting to build my game in PV. But when I jumped in to edit the GUI I ran into a (probably easy) problem. Whenever I moved picture boxes like HP/MP/EXP over the picscreen they would go under the pile of objects. Even when I hit 'bring to front' nothing changed. I was wondering If anyone could help me out with getting this to work please? Thanks in Advanced, ;) -Jake
  13. Try downloading/installing VB6 Service Pack 6, and then re-installing the source. Worked for me: [Service Pack 6](http://www.microsoft.com/downloads/en/details.aspx?FamilyID=7b9ba261-7a9c-43e7-9117-f673077ffb3c&displaylang=en) If that link doesn't work, try to google it ;) -Jake
  14. Looking good man, I was wondering where this went haha Keep it up, I'm a fan of your art! ;)
  15. @jugito08: > Hello MrMiguu. > Quei know if I can get a new vercion as VERCON old has many bugs and missing a lot. > EXAMPLE BUG: When you jump near the top limit of the map (X: 30 Y: 0) the character is floating … **Read please:** @Mr.Miguu: > **:: Old Releases ::** > I am not working on those engines any longer. I have stated in the later of my posts in the PV thread that I will cont. development with my own source code. The engine has not been released yet. You may watch for updates and use the other versions at your own risk. I will most likely not provide support for them (given the situation). I apologize for this inconvenience. He's been working on a faster release of PVO in Eclipse Origins v2.0 for us to have something to work with while he develops his own revamped custom engine from scratch (Project Vertigo). So just be patient. The engine your are using will have bugs, but a new/cleaner version is on its way for **everyone**, not just you. ;) -Jake
  16. @erkro1: > I'm sorry but I think there is no other option then remaking all your stuff in EO.. > And its ok if you don't gonna do it, but we don't give you support on EE. Really? No other option.. so basically your saying; just because your using another engine, I'm not going to help you. So give up all hope and start all over again on an engine thats not even your language. Nice man, nice.. –--------- As for your questions. Yes its possible because its done in EO(but not on the side of the editor). But first of all, what exactly are the icons? Just for your personal visuals in the editor? If so, it could be simple Pictureboxes that call the images from a folder in order. Ex. 1.bmp 2.bmp Or using the actual item icon codes in engine as reference and tweak it for the editor. (This is **basic** programming experience talking, so I'm just trying to point you in the right direction ;))
  17. I understand that now. But it doesn't take 5+ to say that. Especially when it couldn't have been just because of the host, being that some could see it and some couldnt (even after I changed it to Eclipse File Host) So yea.. I'm just gonna lock this. Maybe it can be used as a file host tutorial >.>
  18. Ok, thanks guys. I know how to post an image, this was obviously some kind of glitch because it never happened before, I'm not a newb. Is this topic called "Can you see my image?" or something… :huh:
  19. Ok thats weird. It must be a forum glitch..I can't see Robins, but I see the others. What about now? ![](http://i.imgur.com/qRYPR.png)
  20. Oh sorry. It worked perfect for me (I only used that weird host really quick because imgur; my usual host wasnt working) I still see it, but I changed it to the image K722 posted anyways. ;)
  21. Hey, just doing the usual Jake and messing with graphics. Today in the shoutbox; Anthony, Toshiro, & I were talking about how cool it would be to see old RM2K graphics in eclipse resized to 200%. So my curious graphic mind couldn't resist. :P ![](http://www.freemmorpgmaker.com/files/imagehost/pics/c3202d680a057baadd9d95bdb08544e2.png) _I did a little bit of work on breaking up autotiles, but I'll probably show mapping screen shots of that later._ **Note: I am not working on a game, this was simply my curiosity in the form of the eclipse engine.** ;) -Jake
  22. Like I said, you just copied the preview icon. Here are the reals ones: ![](http://rpgrevolution.com/forums/uploads/1278692083/gallery_84826_3_13656.png) ![](http://rpgrevolution.com/forums/uploads/1278692083/gallery_84826_3_41772.png) ![](http://rpgrevolution.com/forums/uploads/1224029667/gallery_6011_73_2170.png) ![](http://rpgrevolution.com/forums/uploads/1213717758/gallery_11907_4_7483.png) Found them all on RPG Revolution's RMXP RTP Resources in a couple minutes. -Jake
  23. Wow, looks awesome! Especially the phoenix modes.
  24. Irhymer

    Ice Spell

    @Mr.: > That one comes with EO…. Shouldn't he have it already? Nope, that came with the old EO's, I wonder why it was taken out.
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