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azkanan

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Everything posted by azkanan

  1. Sorry I wasn't here to help, guys. :< I'd put it back up if I had the power. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  2. I've come up with a way for space to work… Now, regrettably, VB6 limits each Array to 64k in size - and that's what my Space will be made up of, arrays. So, how can I make Via Stella's space more unlimited? Easy - territories. Let's say that each territory is made up of 10x10 areas. To travel to a new territory, the player has to access a "Jump Gate" - which takes them to an entirely new Territory. You can compare this to traveling to a new area in Eclipse. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) ![](http://puu.sh/2yfr3.png)
  3. ![](http://puu.sh/2ydgr.png) …
  4. - Added ability to "Erase" tiles you've drawn by accident. - Added credits system to limit your ship size, considering it's a beginner ship and all. - Added default tile when you start the creator, so you don't get errors for drawing without selecting a tile. - Fixed a bug where you can right click to receive credits for highlighted-in-toolbox, rather than for what you're actually removing. - Added "Structure" tile so you can make it just a little prettier and fill in the blank spaces. ![](http://puu.sh/2ybyc.png)
  5. > Instead of an erase checkbox why not right click? Good idea. I need to figure out how to erase/remove a picture. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) Any ideas? ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  6. ![](http://puu.sh/2xALE.png) ![](http://puu.sh/2xAM5.png) ![](http://puu.sh/2xAMW.png) …As you build your ship, a checklist on your right tracks your progress… ![](http://puu.sh/2xAOB.png) …Till you complete it. It also tracks how many prisoners, crew and cargo your ship supports… ![](http://puu.sh/2xARg.png) …It then appears in your Hangar... ![](http://puu.sh/2xASE.png) ![](http://puu.sh/2xATh.png) …Which you can then choose to play with... ![](http://puu.sh/2xAUf.png) …Your crew is then generated between 2 and your maximum crew capacity… ![](http://puu.sh/2xAV4.png) That's all I've got so far. Furthermore from this though, you then need to assign jobs, work hours, uniforms, offices and quarters to your crew. Whilst you're docked, you also need to purchase any food, water, technology, uniforms components, weapons, etc that you need for your voyage.
  7. Updated Create-a-ship interface, and all rooms put in! Any suggestions for any rooms I could put in? ![](http://puu.sh/2xyk8.png)
  8. No. When trying to use the scroll bar on the right, a bloody overlayer creeps up over the screen when you hit the right side of the screen. Pain in the ass.
  9. So I let a couple of guys play with what I have so far… ``` 22:31 - Red: I now have two ghost entities 22:31 - Obs: 2/5 crewmates are swedish 22:31 - Red: http://puu.sh/2wulQ 22:31 - Azkanan: LMFAO 22:31 - Azkanan: Not supposed to be able to do that. 22:31 - Azkanan: Forgot to lock out editing. 22:31 - Obs: hahaha 22:31 - No Name: I have one Canadian and three Zumbadweans 22:31 - Red: Yeah 22:31 - Red: All of mine are Zimbabwean 22:31 - Red: What the duck 22:32 - No Name: alsoobswhywontyouanswermyquestion 22:32 - No Name: Runtime error 13 when waiting 22:32 - No Name: For an hour 22:33 - Red: http://puu.sh/2wuqr 22:33 - Red: 10/10 ship? 22:33 - Azkanan: Wat 22:33 - Red: 10/10 ship 22:33 - Azkanan: Looks like desu 22:34 - Azkanan: Runtime error 13 when waiting where? 22:34 - Azkanan: after doing whut? 22:34 - No Name: >Start new ship 22:34 - No Name: >All Zimbabwean and one Nigerian 22:34 - Obs: am I the only one without zimbabwean crewmembers? 22:34 - Obs: oh wait 22:34 - Obs: i have one 22:35 - Red: http://puu.sh/2wut7 22:35 - Red: What do I do, actually 22:35 - Azkanan: That's pretty much it. 22:35 - Azkanan: Oh, cool. The game loaded your ship? 22:35 - Azkanan: It's not supposed to do that. 22:35 - Azkanan: Not yet anyway. 22:35 - Red: There's two Germans, both named Alexander on my shit 22:35 - Azkanan: LMFAO 22:35 - Azkanan: That's terrifying. 22:35 - Azkanan: This game might be a lot of fun. 22:36 - Azkanan: FUN 22:36 - Red: >Green pants 22:36 - Red: >Underwear 22:36 - Red: Jesus duck Alexander get it together 22:36 - Azkanan: Making me cry. 22:36 - Azkanan: But yeah. 22:36 - Azkanan: Plan is 22:36 - Azkanan: If somebody decides to be a knob 22:36 - Azkanan: You can legally wrap that shit up 22:36 - No Name: http://puu.sh/2wuws Best ship 22:36 - Azkanan: and jail that son of a female dog 22:36 - Red: >Kevin wearing Casual shows 22:36 - Azkanan: OR 22:36 - Azkanan: OR 22:36 - Azkanan: OR 22:37 - Red: Kevin confirmed for Casual 22:37 - Azkanan: Go totally "I can't let you do that, John" on his ass. 22:37 - Azkanan: I'd love to get a system in where you can be an evil AI 22:37 - Red: >Gabrielle the Jamaican wearing a Geeky T-shirt 22:37 - Red: brb firing up the ovens 22:37 - Red: >Jamaican 22:37 - Red: >He;s wearing BLACK everything 22:37 - Red: Azk jesus man 22:38 - Red: Dont be so race traitor 22:38 - Red: hahahahaha 22:38 - Red: Elif the Turk 22:38 - Red: Is wearing a Green Thong ```
  10. Ladies and Gents… The Ship Editor. Still only just about working, but, it's a start! ![](http://puu.sh/2wr6n.png) You choose a component on the left, then draw it on the right. In theory, when done, you save the ship and can play as it. The game programs the rooms into the game by ID and the location you've put it in, which should effect things such as invasions and spread of fires. Thanks to Budweiser and Sekaru for the help with this. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  11. For the need bars, I've made a comment box. The width of which is 2000, and changes according the person's need… 100% is 2000\. 50% is 1000\. Etc. I then made a duplicate comment box(es) for the background, a blank grey :3\. I think it's purrty.
  12. Currently working on the character status screen. ![](http://puu.sh/2vQvS.png) Still having the issue of people using underwear in the tights/leggings/stockings slot, though… Although, it's an improvement from t-shirts. >! ![](http://puu.sh/2vQAk.png) Edit; ![](http://puu.sh/2vRxO.png)
  13. > Targaryon girl with dragons can speak the language of the unsullied seller. Watch the scene again and now imagine how well she's keeping her cool. That too.
  14. > I could do it for you if you wanted Would be much appreciated. I can learn from it then. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  15. I'm looking at the source code for the map editor, and I'm all, whut. I never liked coding in VB6 because of how decentralised all the code is. There's no notations saying where or what "x" and "y" is. It just refers to it in the Call. ``` Private Sub picBackSelect_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single) ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler Call MapEditorChooseTile(Button, x, y) ' Error handler Exit Sub errorhandler: HandleError "picBackSelect_MouseDown", "frmEditor_Map", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` Leads to… ``` Public Sub MapEditorChooseTile(Button As Integer, x As Single, y As Single) ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If Button = vbLeftButton Then EditorTileWidth = 1 EditorTileHeight = 1 EditorTileX = x \ PIC_X EditorTileY = y \ PIC_Y frmEditor_Map.shpSelected.top = EditorTileY * PIC_Y frmEditor_Map.shpSelected.Left = EditorTileX * PIC_X frmEditor_Map.shpSelected.width = PIC_X frmEditor_Map.shpSelected.height = PIC_Y End If ' Error handler Exit Sub errorhandler: HandleError "MapEditorChooseTile", "modGameEditors", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ```
  16. > I like the AI idea, would be fun to do and its something unique which is pretty rare. Kind of sounds like the sims mixed with eve nova. But maybe im just misinterpreting. What are you programming this in? vb6? > > Anyway, good luck! Yeah, VB6\. Just something to do inbetween work when I have my creative needs ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  17. > Write colors on that list on the left, then whenever its clicked link it to a RBGA color code. I'm not sure if that is a table or what on the right, but you'd either need to draw with directx the color and box over the space you click, or just set the color in the grid options to the hex code (instead of RBGA) of the color you have selected It's just a picture box with a grid image I drew.
  18. Hey guys. I want to make it so that when a player clicks on the grid, a square of colour will show up where he clicked, the colour being dependent on what the player chose from the list on the left - as the lift will contain rooms that act as a key for colours placed down. I'm a total newbie when it comes to graphics, so I haven't a clue on this subject. Any help as to how to draw a new image (a square colour) and for it to find where to be placed, snapping with the grid (where the mouse clicked), would be much appreciated. ![](http://puu.sh/2tI3J.png) Regards, Azkanan
  19. Introduction Via Stella is a single-player Space Simulation game. The player takes on the role as the Artificial Intelligence of a human space ship, known as the Director. As the director, it is your job to make sure that your crew members have their needs met, their tasks and routines handled, their uniforms handed out and their supplies replenished. Not only do you handle the crew members' needs, but also the ships - maintenance, modifications, upgrades, expansion. With your crew and ship in working order, you are then ready to take on your mission - whatever that may be. Play either an offensive, defensive, exploratory or civilian life. Crew members have complex personalities and relationships between another, so you'll also, on occasion, need to keep an eye out for any troublemakers and any issues on-board. Crew members have Minor Ambitions, Major Ambitions and "Current Task". These three may for example find a crew member in love with another member and wanting to woo her or him, eventually want to become lead Ecologist aboard and have to go to the lab to do some research. When in space and traveling, your supplies will eventually diminish. As a result, you'll often have to pull in at ports or U-turn to the nearest space station before the Point of No Return. Keeping an eye on your CO2 scrubbers, fuel and crew supplies is essential. When you **do** return to a space station, your crew members may request some personal desires, such as the next film in their favourite TV series, or a new toothbrush. **War**: Fight for interstellar control. **Exploration**: Explore new worlds, new intelligent life. **Civilian**: Mine, Trade, Hunt and Cheat your way into financial success. Skills & Attributes >! Attributes >! Physique >! Stamina >! Charisma >! Intelligence >! Perception >! Dexterity >! Strength >! Skills >! Small Arms >! Medium Arms >! Heavy Arms >! Melee >! Unarmed >! Piloting >! Navigation >! Diplomacy >! Physics >! Chemistry >! Astrophysics >! Ecology >! Genetics >! Geology >! Xenology >! Biology >! Archaeology >! Psychology >! Psychiatry >! Robotics >! Electrical Engineering (Electrician) >! Computer Engineering (Programmer) >! Mechanical Engineering >! Nuclear Engineering >! Diagnosing >! Surgery >! Pharmacology >! First Aid >! Practical Mining (By-hand mining) >! Remote Mining (By-drone mining) >! Ship Mining (By-ship mining) >! Cooking Programming Roadmaps >! Crew Programming is complex enough for its own pretty-pretty image. Ship, Director and World are pretty straight-forward. >! ![](http://puu.sh/2tCul.png) >! Ship >! Construction >! Modification >! Course Setting >! Travel >! World >! Time >! Generation >! Factions >! Combat >! Events >! Director >! Crew Task Management >! Ship Maintenance Management >! Uniform Management >! Mission Management >! Safety / Life Support Screenshots >! Note: Most of these are still pretty bare-boned and first-version! >! **Start Screen** >! ![](http://puu.sh/2Dci7.png) >! ![](http://puu.sh/2Dcju.png) ![](http://puu.sh/2DcjJ.png) >! **Spaceship Creator** >! ![](http://puu.sh/2Dcka.png) >! ![](http://puu.sh/2DcnX.png) >! ![](http://puu.sh/2Dcsu.png) >! ![](http://puu.sh/2Dct1.png) >! **Meet the Crwe** >! ![](http://puu.sh/2DcIo.png) >! **Early Stellar Chart** >! ![](http://puu.sh/2DcEo.png)
  20. azkanan

    Standby time

    Player levels up, **pause/delay code**, animation plays.
  21. **Meanwhile, as the forum descended into a royalist VS separatist civil war, Azkanan was zoning out in the corner, with accompanying music.** http://www.youtube.com/watch?v=CcIaniz-J-M
  22. So I just watched it… And I have mixed reviews about it. If it weren't based on the book, it would be awesome. Pet hates: >! - Tarly killed the zombie dude with Dragonglass and was then-on called "The Slayer" thereafter. >! - There wasn't a group of Night's Watchmen out in the Snowstorm in the book. They were seperated, stragglers. >! - Tarly gave up and was carried away by his buddy, Small Tom, or whatever his name was. >! - The Onion Knight (dude on the rock) is supposed to be near-death with illness when they bring him in to Dragonstone. >! - Tyrion has half his nose missing in the book… In the film, he has a scratch. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) >! - The Unsullied don't kill babies. They are given a puppy when they start training and have to kill it when they're older (Or at least, I don't think they killed babies). >! There's a lot more, but those are the few I recall. Yes, I realise why they make the changes, but allow me my rage!
  23. Areyoufuckingkiddingme.Ididnotknowthis. SuperFuckingExcitedNow. I read book 3 recently. It was good. >![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  24. Tea is best! Ahahaha!
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