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Aydan

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Everything posted by Aydan

  1. @Tompwnageâ„¢: > @pryex: > > > Yes it's in the water, but do you know how much you'd have to consume at once in order for anything horrible to happen? > > > > A lot, flouride, like most poisons, is filtered out, they put it in for the teeth, the rest is filtered and peed out, nothing bad happens. > > > > So stop thinking OMG FLOURIDE WE GUNNA DIE! > > > > It's bullshit preying on paranoid people like you! > > First off, do you even know the levels of Fluoride in major city's in the US? They are planning on putting more Fluoride in the water. Do you happen to think why most European country's don't have Fluoride in their water? Dude, do some research before you post. > > If you want to prove that it doesn't effect you like this? Give me proof not just you saying its ''Bullshit''. To prove a point provide information on your point in order for it to be accepted. Not stuff like its not dangerous cause I said so. :) give me proof people have died from drinking tap water. Also flouride is good for teeth thats why it's in the water, at least that's what I have always figured. If it was as big of a deal as you faggots make it out to be then there'd be uber uprising, Fire and brimstone coming down from the skies! Rivers and seas boiling! Forty years of darkness! Earthquakes, volcanoes… The dead rising from the grave! Human sacrifice, dogs and cats living together... mass hysteria!
  2. @Robin: > @Doomteam1: > > > No one will write a converter, because everyone is either incapable or lazy. > > Nothing to do with it. The problem with creating a converter is the sheer difference between Origins and old version of Eclipse. Although the basics of the maps would be converted, huge amounts of data would be lost, thus making it pointless. > > I don't understand why you'd want your old maps anyway. Origins opens up a huge amount of possibilities by being able to have each map up to 255x255 in size, having autotiles and having dynamic animations placeable on the map. Yeah when you get around to actually coding them in ;D
  3. if anyone can explain how the number affects the size let me know and i'll try working it out myself. but without any jist of how if affects it I have no friggen idea XD Thanks for atleast trying to help :)
  4. Yeah I know what I need to do just now how. Like, obviously I need to set picscreenleft right up and down using the numbers, but i dont understand how the numbers affect the size of the screen if you get me. an example is like a 640x480 might use = 14\. but if i set it to 10, how would it affect it? I tried messing about a bit but it doesnt change anything XD
  5. it's really odd though, it shouldn't afect it but it does. I even took a blank eclipse tried a few time and just screws up. EO is VERY different to ES XD ah well. Even back with Mirage Source which this entire engine is based from you could resize the pic screen by only changing the pic screen size and the maxmapx and maxmapy. so theres something in the source im obviously missing and need to modify XD just got no idea what to do ;D
  6. yeah I know but changing picscreen shouldnt affect it. I did see a tutorial though for making maps BIGGER you need to modify some code like getscreenleft or some nonesense and you had to increase the nymbers to get the map sizes to draw correct, but I have NO idea how the numbers affect the screen or if its even part of it. I did try messing about but nothing happened >.> atleast I didnt notice.
  7. i was using the small one. I'm not a beginner ;D
  8. No one played it because it's a stupid idea. The client is a stupdi size and downloading it to your pc everytime to play on the webpage is also stupid. I'm not sure if it works 100% but it has been discussed here before. Use the search button.
  9. yes it is possible. It's just not a good idea at all.
  10. thats a lame way to do it. Yeah EO is my main choice anyway. But I'm just arsing about in ES and now I wish I didn't ;D
  11. hey dudes, basically downloaded the new 1.3 Eclipse Stable to just have a look and mess around but theres a very odd bug. I have disabled scrolling in data.ini in the server, then in the server source there's some code like this: ``` If GetVar(App.Path & "\Data.ini", "CONFIG", "Scrolling") = 0 Then IS_SCROLLING = 0 MAX_MAPX = 14 MAX_MAPY = 11 ``` I then resizes the pic screen to the exact size it should be, but when then when I log in it looks messed up, if the character walks to the right or down he dissapears. There's obviously something I'm missing so anyone got any ideas?
  12. my thoughts exactly Robin.
  13. it IS possible. It's just pointless. Anything is possibe if you know HOW to program it.
  14. I'm suprised about XW though, sure it's not as good 'looking' or perhaps as good as EO? (Don't quote me on that but its probably fact), I tried some games and the games have a good player base with atleast 10+ players on the lowest times it seems. Kinda strange how an old engine like that has such a good playerbase compared to Eclipse games which kinda don't.
  15. Yeah you're right. Fixed the warps now.
  16. Well they are actually push blocks ;)
  17. I know ryte? whats this i hear? push blocks? http://www.youtube.com/watch?v=_Kj6F8sajDg
  18. If he ever gets around to doing it ;) hahaha. H&H + WN + PS2 are his main focus points at the moment oh wait, RS too ;D
  19. I'll just leave this here ;D http://www.youtube.com/watch?v=L9iPUua4P8g
  20. ![](http://img821.imageshack.us/img821/128/dddc.png) Prepare to journey through deep dark dungeons with your friends!!
  21. Umm yeah I know. I didnt say anything about graphics. I was referring to the gameplay duh ;D
  22. wow its free? il download and give it a try. looks like some old school smash tv style fun but co op online :3
  23. LOL Way to ruin my cliché statement ;D
  24. ![](http://img194.imageshack.us/img194/457/zochest.png) Hmm what's inside the chest? ![](http://img580.imageshack.us/img580/2096/zodungeonenemies.png) put some enemies together too. Fun times.
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