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damian666

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Everything posted by damian666

  1. just tested it, export works fine, import works fine. to save the sprite you made, you press save, not export, export is for exporting the pieces.
  2. thats easy, paint works good for that ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) GraphicsGale is also good.
  3. > It is built in. yep, thats my point ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) you just force all maps to have a tint when its night. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  4. so let me get this straight, instead of using the build in tint function, which gives a nice night effect, you decide to put a layer ontop, like in old dx7 versions? right…
  5. yeah, i made the first one when i was active with rpgmaker vx, but now i thought, hell, lets make it for eclipse too ^^ and usage is really not that hard man, just try stuff, you'll get the hang of it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  6. actually, that gives me a idea, ill make it so you can choose in what image type you can save, bmp or png. but for the pieces of the library, those need to stay png.
  7. yep, that works too, just create a folder named paperdoll in the library, and start the program. it finds categories and images dynamicly.
  8. ![](https://dl.dropboxusercontent.com/u/26124036/CharCreatorXP.png) first version of my sprite maker for XP based sprites. [CharCreatorXp 1.1](https://dl.dropboxusercontent.com/u/26124036/Downloads/CharCreatorXP.zip) updated, now program lets you choose which imagetype to save in, png or bmp.
  9. ![](http://damian666.boot-land.net/screenshots/CharCreator.png) like this? ``` http://damian666.boot-land.net/ ```
  10. his choice, but you got a point ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  11. well, its the best I got ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) your welcome to provide a better one :-) besides, he asked for graphic and network examples, he can at least take a look at it.
  12. no, its JC Denton's work.
  13. https://dl.dropboxusercontent.com/u/26124036/Downloads/Eclipse.Net.rar think its 2010 though, but good luck.
  14. A user-defined type or constant in one module references a user-defined type or constant in a second module, which in turn references another user-defined type or constant in the first module. Remove the dependent references. no idea for the rest though O.o
  15. np mate ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  16. yes, client options are handled clientside ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  17. yes, same stuff, just other options ^^
  18. options are defined in the optionsrec in modtypes server side. ``` Public Options As OptionsRec Private Type OptionsRec Game_Name As String MOTD As String Port As Long Website As String End Type ``` but would a res option not go clientside? that file is called config.ini i think. same principle applies though ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) ``` ' options Public Options As OptionsRec ' Type recs Private Type OptionsRec Game_Name As String SavePass As Byte Password As String * NAME_LENGTH Username As String * ACCOUNT_LENGTH IP As String Port As Long MenuMusic As String Music As Byte Sound As Byte Debug As Byte End Type ```
  19. checked these subs? ``` Public Sub SaveOptions() PutVar App.Path & "\data\options.ini", "OPTIONS", "Game_Name", Options.Game_Name PutVar App.Path & "\data\options.ini", "OPTIONS", "Port", STR(Options.Port) PutVar App.Path & "\data\options.ini", "OPTIONS", "MOTD", Options.MOTD PutVar App.Path & "\data\options.ini", "OPTIONS", "Website", Options.Website End Sub Public Sub LoadOptions() Options.Game_Name = GetVar(App.Path & "\data\options.ini", "OPTIONS", "Game_Name") Options.Port = GetVar(App.Path & "\data\options.ini", "OPTIONS", "Port") Options.MOTD = GetVar(App.Path & "\data\options.ini", "OPTIONS", "MOTD") Options.Website = GetVar(App.Path & "\data\options.ini", "OPTIONS", "Website") End Sub ```
  20. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  21. k, done. turns out player class dont get send at startup O.o
  22. adding breakpoints, check everything server sends, then check how client recieves it.
  23. np mate, we came close man ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
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