damian666
Members-
Posts
1632 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Calendar
Everything posted by damian666
-
just tested it, export works fine, import works fine. to save the sprite you made, you press save, not export, export is for exporting the pieces.
-
thats easy, paint works good for that ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) GraphicsGale is also good.
-
> It is built in. yep, thats my point ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) you just force all maps to have a tint when its night. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
-
so let me get this straight, instead of using the build in tint function, which gives a nice night effect, you decide to put a layer ontop, like in old dx7 versions? right…
-
yeah, i made the first one when i was active with rpgmaker vx, but now i thought, hell, lets make it for eclipse too ^^ and usage is really not that hard man, just try stuff, you'll get the hang of it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
-
actually, that gives me a idea, ill make it so you can choose in what image type you can save, bmp or png. but for the pieces of the library, those need to stay png.
-
yep, that works too, just create a folder named paperdoll in the library, and start the program. it finds categories and images dynamicly.
-
![](https://dl.dropboxusercontent.com/u/26124036/CharCreatorXP.png) first version of my sprite maker for XP based sprites. [CharCreatorXp 1.1](https://dl.dropboxusercontent.com/u/26124036/Downloads/CharCreatorXP.zip) updated, now program lets you choose which imagetype to save in, png or bmp.
-
![](http://damian666.boot-land.net/screenshots/CharCreator.png) like this? ``` http://damian666.boot-land.net/ ```
-
his choice, but you got a point ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
-
well, its the best I got ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) your welcome to provide a better one :-) besides, he asked for graphic and network examples, he can at least take a look at it.
-
no, its JC Denton's work.
-
https://dl.dropboxusercontent.com/u/26124036/Downloads/Eclipse.Net.rar think its 2010 though, but good luck.
-
A user-defined type or constant in one module references a user-defined type or constant in a second module, which in turn references another user-defined type or constant in the first module. Remove the dependent references. no idea for the rest though O.o
-
np mate ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
-
yes, client options are handled clientside ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
-
yes, same stuff, just other options ^^
-
options are defined in the optionsrec in modtypes server side. ``` Public Options As OptionsRec Private Type OptionsRec Game_Name As String MOTD As String Port As Long Website As String End Type ``` but would a res option not go clientside? that file is called config.ini i think. same principle applies though ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) ``` ' options Public Options As OptionsRec ' Type recs Private Type OptionsRec Game_Name As String SavePass As Byte Password As String * NAME_LENGTH Username As String * ACCOUNT_LENGTH IP As String Port As Long MenuMusic As String Music As Byte Sound As Byte Debug As Byte End Type ```
-
checked these subs? ``` Public Sub SaveOptions() PutVar App.Path & "\data\options.ini", "OPTIONS", "Game_Name", Options.Game_Name PutVar App.Path & "\data\options.ini", "OPTIONS", "Port", STR(Options.Port) PutVar App.Path & "\data\options.ini", "OPTIONS", "MOTD", Options.MOTD PutVar App.Path & "\data\options.ini", "OPTIONS", "Website", Options.Website End Sub Public Sub LoadOptions() Options.Game_Name = GetVar(App.Path & "\data\options.ini", "OPTIONS", "Game_Name") Options.Port = GetVar(App.Path & "\data\options.ini", "OPTIONS", "Port") Options.MOTD = GetVar(App.Path & "\data\options.ini", "OPTIONS", "MOTD") Options.Website = GetVar(App.Path & "\data\options.ini", "OPTIONS", "Website") End Sub ```
-
![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
-
k, done. turns out player class dont get send at startup O.o
-
adding breakpoints, check everything server sends, then check how client recieves it.
-
np mate, we came close man ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)