Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

PD

Members
  • Posts

    1028
  • Joined

  • Last visited

    Never

Everything posted by PD

  1. PD

    Quick Question.

    Check the config.ini file and make sure the IP and Port values are correct.
  2. Ah! So that's your problem I thought you were looking for a way to run the engine without having to compile to EXE :P Well then….the only thing I can think of is that you aren't saving your work once you've changed it.
  3. PD

    Saving options

    Just simply open up modTypes and add a variable to OptionsRec, so here's an example: ``` Private Type OptionsRec Game_Name As String SavePass As Byte Password As String * NAME_LENGTH Username As String * ACCOUNT_LENGTH IP As String Port As Long MenuMusic As String Music As Byte Sound As Byte Debug As Byte TwinBlade As Byte ' Newly added variable End Type ``` Next you add this code to the Click event for the check box: ``` Options.TwinBlade = 1 ' save to config.ini SaveOptions ``` Next look into modDatabase and find the Sub SaveOptions and below the: ``` Call PutVar(fileName, "Options", "Debug", Str(Options.Debug)) ``` Add this: ``` Call PutVar(fileName, "Options", "TwinBlade", Str(Options.TwinBlade)) ``` Next you must change the LoadOptions sub. So change this part of the sub ``` If Not FileExist(fileName, True) Then Options.Game_Name = "Eclipse Origins" Options.Password = vbNullString Options.SavePass = 0 Options.Username = vbNullString Options.IP = "127.0.0.1" Options.Port = 7001 Options.MenuMusic = vbNullString Options.Music = 1 Options.Sound = 1 Options.Debug = 0 SaveOptions Else Options.Game_Name = GetVar(fileName, "Options", "Game_Name") Options.Username = GetVar(fileName, "Options", "Username") Options.Password = GetVar(fileName, "Options", "Password") Options.SavePass = Val(GetVar(fileName, "Options", "SavePass")) Options.IP = GetVar(fileName, "Options", "IP") Options.Port = Val(GetVar(fileName, "Options", "Port")) Options.MenuMusic = GetVar(fileName, "Options", "MenuMusic") Options.Music = GetVar(fileName, "Options", "Music") Options.Sound = GetVar(fileName, "Options", "Sound") Options.Debug = GetVar(fileName, "Options", "Debug") End If ``` TO: ``` If Not FileExist(fileName, True) Then Options.Game_Name = "Eclipse Origins" Options.Password = vbNullString Options.SavePass = 0 Options.Username = vbNullString Options.IP = "127.0.0.1" Options.Port = 7001 Options.MenuMusic = vbNullString Options.Music = 1 Options.Sound = 1 Options.Debug = 0 Options.TwinBlade = 0 ' 0 for unticked and 1 for ticked SaveOptions Else Options.Game_Name = GetVar(fileName, "Options", "Game_Name") Options.Username = GetVar(fileName, "Options", "Username") Options.Password = GetVar(fileName, "Options", "Password") Options.SavePass = Val(GetVar(fileName, "Options", "SavePass")) Options.IP = GetVar(fileName, "Options", "IP") Options.Port = Val(GetVar(fileName, "Options", "Port")) Options.MenuMusic = GetVar(fileName, "Options", "MenuMusic") Options.Music = GetVar(fileName, "Options", "Music") Options.Sound = GetVar(fileName, "Options", "Sound") Options.Debug = GetVar(fileName, "Options", "Debug") Options.TwinBlade = GetVar(fileName, "Options", "TwinBlade") ' this loads the saved value for the checkbox End If ``` Now finally just change this code ``` ' show in GUI If Options.Music = 0 Then frmMain.optMOff.Value = True Else frmMain.optMOn.Value = True End If If Options.Sound = 0 Then frmMain.optSOff.Value = True Else frmMain.optSOn.Value = True End If ``` TO: ``` ' show in GUI If Options.Music = 0 Then frmMain.optMOff.Value = True Else frmMain.optMOn.Value = True End If If Options.Sound = 0 Then frmMain.optSOff.Value = True Else frmMain.optSOn.Value = True End If If Options.TwinBlade = 0 Then frmMain.CHECKBOXNAME_OFF.Value = True Else frmMain.CHECKBOXNAME_ON.Value = True End If ``` And that is it just save and run and it should work fine ;D For any other options you decide to add just use the above example to add them in, enjoy :P
  4. PD

    BltToDC

    @SeeingBlue: > So what is this exactly? You added a 32x32 pic to display a single 32x23 image? Because I could probably use this. I am looking to use icons on on top of the picScreen. This was Krumelz asking a question but yes the code in the first post can be used to display a single 32x32 image in a picturebox.
  5. PD

    BltToDC

    @Krumelz: > thanks for the fast reply. > And it worked o.o > have been messing around for 2 hours now, > wouldnt have guessed that its that easy xD > > thanks alot No problem ;D
  6. PD

    BltToDC

    Hmm….set the picturebox's autoredraw property to true and then try.
  7. Hit the blue play button at the top or press F5 or press Ctrl+F5\. I recommend the last one Ctrl+F5 cause it does a full compile so if there are any errors in your code where it may be within the program they will get picked up ;D
  8. One you made some changes with VB6 just hit Ctrl+F5 which will do a full compile run of the program your running in VB. Then once you tested out whatever you added then you can go ahead an compile. Just run through the IDE ;D
  9. @...: > Cool, can't wait until you got some kind of alpha client. (which I don't think is anytime soon, I guess?) > > Anyway, looking good. Thanks and yes the client will take awhile longer to be ready for release although I hope to have a dev server up and running soon for creation of ingame content.
  10. @crzy: > under stand able. Thanks for the answer zesh. No problem ;D Here's a little update: Added Dark type which I missed out previously :P STAB is now calculated for battle. Type Effectiveness is now calculated for battle. So next up will be critical hits and then a framework for held items.
  11. Oh wow I'm amazed at the support, thanks everyone :D @Madara!: > man, if u want i can help u with GUI, i believe in your game. if u want help pm me. Nah I'm in no need for help but thanks for the offer. @crzy: > I've been following this for a long time now. And it is still going strong. Zesh how are you re-working the battles? Thats a little curious to me. How did you have them work before? Previously the system only took into account the moves power and used that with a formula to create the amount of damage done but now that I have added a move editor that allows you to set the effect of the move, status effect and so on, I'm rewriting the system to incorporate status effects, STAB and all of that to make it like the normal pokemon battle system and it just makes battling better instead of having to rely on the moves power all the time :P
  12. @crzy: > Nice work zesh. still cant wait for this to make it out. This alone will most likely get me back into playing pokemon for a little while… Oh wow, lol thanks :P Ive been rewriting the way moves are used in battle and will post more of an update on that once its finished.
  13. Alright here a little update. For the past two days me and Darkbolt(spriter) have been planning out the classes and the expansion of Kanto. There will be five classes and each classes will have a total of 9 available skills for the player to learn. The skills will be broken down into 3 groups: Rookie, Intermediate and Master and you will be able to choose one skill from each group allowing you to have 3 skills in total. You will also have the choice of forgetting and learning a new skill. The five classes are: * Master * Coordinator * Breeder * Professor * Engineer I'll go into detail about each classes and their skills once the everything has been planned. The next thing is the expansion of Kanto. Basically we are going to make Kanto a bigger region to make it more fun and explorable. Some new places will have a direct relation to the story whilst others will be added to make bigger and allow for more exploration :P Here is the first draft for the new Kanto, I still plan on editing the map but yea… >! ![](http://i55.tinypic.com/2r3ul90.png) More updates on the way :cheesy:
  14. Pretty small, no transition from the sand to the grass, bushes seem to be randomly placed very unnatural. It needs work ;D
  15. PD

    Skittles VS M&Ms

    I go for Skittles ;D
  16. @8: > The body looks alright, but the hair of the guy looks a bit weird. > But still, they look nice, good job. :D Thanks and right from the start the guy's hair was designed to be messy :P
  17. @8: > I'm not really interested in Pokemon… but from the images, I admit I will definitely play it, keep it up. :D Thank you and hope to see you ingame :P Here are just the battle backs for your sprite. ![](http://i51.tinypic.com/f3gwee.png)
  18. @kibbelz: > Good luck with this, i hope it goes far ;3. @Murdock: > Looks promising.. I like the turn style battle system.. Keep up the good work.. :D Thank you two ;D I'll have a few more screenshots/updates up soon.
  19. @Kemerd: > If you need a mapper, I could help. Good luck. :P Thanks and we may need another mapper as its only a team of 3 but yea if we need help I'll ask :P
  20. @Jungle: > Its not the color choice at all, but rather overuse of gradients. Try to add some borders and outlines. Yea I'll see what I can do. @kibbelz: > hmmm its looks nice, is the battle system drawn onto the picscreen or is it seperate pictures? Not onto picscreen onto seperate picturebox.
  21. @Kemerd: > Make it less plain. Black and red don't mix well either. Look at other GUIs. They aren't so dull. Time to find some other GUIs too look at :P
  22. @Kemerd: > The GUI is too… Gradient. It just doesn't look good. How would I improve it? Or what needs improving? Hm…I like it the way it is but yea I want some opinions on the GUI, please ;D
  23. @Kemerd: > You could make some cash off that engine. With robin's permission of course. Good work dude. The only problem is your GUI. Nothing else. It doesn't have to be pokemon either. Digimon. Some other thing. Great work! lol thanks :P And what is wrong with the GUI? Or are taking about it in terms of selling it?
  24. Here's some eye candy for anyone interested :cheesy: >! ![](http://i55.tinypic.com/2m6pp2o.png) ![](http://i56.tinypic.com/sf8jlf.png) ![](http://i56.tinypic.com/1570k1v.png) ![](http://i53.tinypic.com/2w6tnpz.png) ![](http://i55.tinypic.com/r9lhcp.png) I have a lot more to show but this is just a little preview :P
  25. PD

    >>HELP!!!<<<

    lulwut? Okay so you logged in and did some work and then logged out and closed the server, right? Do you get any errors when trying to login?
×
×
  • Create New...