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sirsk8aton

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Everything posted by sirsk8aton

  1. @McAdams: > So now on the coming double xp weekend I can train my combat and do slayer. Exactly what I'm thinkin ;)
  2. I have a level 45r/30p or something, but I don't really play anymore :S
  3. Ah ok, glad it's nothing too serious then.
  4. When you replace an old paperdoll and try to login while wearing the old one, the game crashes and the character is corrupted.
  5. Happy birthday Robin! And Robin..Smokes? … :D
  6. Well, congrats on solving your own problem, 90% of Eclipse beginners can't even do that ;)
  7. L0l you broke it. No, you need to go to edit map and then map properties to get the angel off the map. For the other problems, I have never encountered them.
  8. sirsk8aton

    Sprites WIP

    Awesome, I really like them a lot compared to the last sprites. Looks like the tiles are going to need to be resized, or just remade all together. Well, I just saw the sprite in game and it doesn't look too shabby ;) Do you need me to start working on houses to match the new sprite?
  9. Exactly what I was thinking. Maybe I can use the leafless tree as a base for a more normal looking leafy tree.
  10. Small update, messed with the cave shadow a little and added a leafless tree. I think it looks a little weird though. ![](http://img408.imageshack.us/img408/2971/93912613.png) ![](http://img822.imageshack.us/img822/669/21940562.png)
  11. @Païn: > Me likes it a lot :D :D :D This may sound stupid, but, are you currently working on LoE? > > Regards, > Païn Yep. However most of the graphics in LoE were created by Raiko.
  12. I edited the cliffs a little bit, I tried to make it look like the rocks "stick out" a little more. ![](http://img819.imageshack.us/img819/8649/23790843.png)
  13. I could make a similar one for LOE?
  14. Thanks, but imo I think it could use some better shading.
  15. Before: ![](http://img824.imageshack.us/img824/7986/map1uf.png) After: ![](http://img138.imageshack.us/img138/9307/75855411.png)
  16. @Rainbow: > I make features for myself. If I would use them in my own game I add them to Origins. My idea of a decent quest system probably has nothing in common with most people around here. Would your idea of a quest system be like rs quests? With different steps or "checkpoints"?
  17. Also, shouldn't make a quest NPC attackable ;) > I think your quest system is broken, I didn't even get any exp from turning in the quests. I tried the sample quest and also made others but never got exp from either after completing them, the only exp I get is from killing the quest npcs. After you complete a quest, kill something. You then get your exp. So I'm guessing it doesn't update your exp on quest completion.
  18. The pine trees really are, I just copied and pasted a bunch of little pines all over it really. And yeah, the other tree was done earlier in the tileset when I didn't have as much experience. I will revamp them sometime soon and post an update.
  19. Yeah, I really need to work on shading ;)
  20. Well, I figured if the light source was coming from the left, it would cast a shadow from the beam onto the house, from the left. I thought it would maybe make the beam pop out a little more. But thanks guys, I think the new grass is what really helped the tiles out.
  21. @Lukin: > I love the grass, it tiles really well, not sure why the rocks have some red on them, did someone smash someones head on every single rock or wut? Ha, it's supposed to be a copper vein :P
  22. Hahah, as said.. pointless. But cool concept :P
  23. Well, I've come pretty far with creating my own tiles for my game. It took a lot of time and effort to get that to where they are now. I would like to hear some constructive criticism please, thanks! ![](http://img824.imageshack.us/img824/7986/map1uf.png) ![](http://img189.imageshack.us/img189/4732/map3l.png)
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