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sirsk8aton

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Everything posted by sirsk8aton

  1. I'm using ES1.0 and I noticed one thing that I can't edit for 1: I don't have VB6.0 and 2: The temporary computer I'm using is way to slow to handle VB6.0(128MB of ram :S) While making my game I noticed that when I add a stat to magic, the speed stat is raised, and when I add a stat point to speed, magic is raised. The stats still work as I add them to speed or magic, but it's just the stats(magic and speed) were put on the wrong line I guess when the source was being made? I'm looking for anyone with VB6.0 that would be willing to just switch up the lines so I don't have to worry about this error anymore. I have an unedited version of the source I can send to anyone willing to help, thanks in advanced!
  2. Thank you so much! This is exactly what i need, and he's right their loss if they don't look into this :o
  3. Yup,I agree. Not as good as WoW, but who cares because it's free.
  4. The dual class system is pretty cool though. Although it's a pain to have 2 levels, it's worth leveling up both classes because of all of the different skill combos.
  5. It's alright, I play runescape too lol
  6. Does anyone else play this seemingly fun WoW clone? Post your characters classes and levels, along with your server. I currently play a r/p levels 31/25 on Govinda.
  7. So much for that idea then. Good thinking though, ha.
  8. Overall 91,281 1,750 46,178,089 Attack 176,230 85 3,261,811 Defence 123,449 85 3,258,696 Strength 274,161 85 3,275,005 Hitpoints 202,261 86 3,855,037 Ranged 222,205 80 2,006,233 Prayer 192,540 63 406,214 Magic 251,731 78 1,795,371 Cooking 244,044 79 1,941,060 Woodcutting 204,128 83 2,720,618 Fletching 166,769 85 3,539,507 Fishing 224,183 77 1,536,700 Firemaking 15,455 99 13,054,946 Crafting 188,380 66 502,795 Smithing 142,572 68 614,118 Mining 320,834 69 702,786 Herblore 158,764 58 230,371 Agility 152,000 62 346,360 Thieving 56,277 71 875,057 Slayer 166,445 66 519,514 Farming 91,286 63 374,168 Runecraft 165,498 57 210,354 Hunter 118,813 67 588,259 Construction 143,313 55 183,430 Summoning 75,156 63 379,679
  9. Training mage isn't too expensive if you alch the right things.
  10. My name is sirsk8aton in game. I'm level 113 atm, but I might go for a 99 combat skill. Not too sure which one yet. And I'm proud to say that I've raised my character without any help/bots/any other bs.
  11. I like range too. I like it better without defense when your a lower level. But when you get to a higher level, I think defense is needed or you would get owned like crazy. Right now I'm 80 range and 84 defense but I really don't pk too much. Actually not at all.
  12. Wow, they are pretty nice. Keep up the good work.
  13. Holy shit, those icons are 100% custom?
  14. Thanks, I'll look into the lesson. And right now I am using Paint.net
  15. Its actually pretty simple in paint.net, but the outcome was pretty good =]
  16. I think i used the same tutorial you used for the fire for my sig :P Btw, the white rose looks sick. 9/10 :)
  17. If you can actually pull this game off, it's going to be sick. I'm a fan of gamecube's version and the DS version :D. The progress so far looks great, keep it up :)
  18. Does anyone know any good techniques for making these from scratch?
  19. I've been working on these every now and then, I never intended to use them in a serious game, but I need to know what I could do to make these better. ![](http://i21.photobucket.com/albums/b295/sirsk8aton/game/2.png) ![](http://i21.photobucket.com/albums/b295/sirsk8aton/game/1.png) ![](http://i21.photobucket.com/albums/b295/sirsk8aton/game/3.png) ![](http://i21.photobucket.com/albums/b295/sirsk8aton/game/4.png) ![](http://i21.photobucket.com/albums/b295/sirsk8aton/game/5.png)
  20. Why doesn't this work? Call SetPlayerHP(index, GetPlayerHP(Index) + 3)
  21. As of now, I am leaning towards EE1.0, but 2.5 does have some nice features.. I need some help deciding, if someone wants to put in their 2 cents :)
  22. I need to know if you can use cases in this way, or if I'm just wrong. Say I have this script.. Sub Thing(index, type) select case type case 0 code.. case 1 code.. end select Would I be able to call this sub from somewhere like this.. call Thing(index, 0) So it goes to case 0?
  23. What ways a Sub can be accessed outside of code, and how to call it in code. So like I can call a sub from a command or something. For example… sub something call playermsg(index, "Blah!", 12) end sub How could i call that from a command that I made?
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